View Issue Details

IDProjectCategoryLast Update
0001697AI War 1 / ClassicSuggestion - Wiki UpdatesDec 2, 2010 11:30 am
ReporterSuzera Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.042 
Summary0001697: Final difficulty multiplier for wave size not in wiki
DescriptionAssuming this is not a bug, in the wave computations in the threads you have:

workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 181.33

and

after applying difficulty-based (if >= 8 then 4, if >= 7 then 3, if >= 6 then 2, else 1) multiplier if any, numberUnits : 387.94

This second multiplier is not listed in the wiki. It should be after step 8.

-------------------------------------------------------------------------

Wiki page link: http://arcengames.com/mediawiki/index.php?title=AI_War_-_Why_Do_Enemy_Waves_Get_So_Large%3F#How_Wave_Sizes_Are_Calculated

------------------------------------------------------------------------------

AI Thread:

Starting CreateHomogenousWaveToPlanet at Game Time: 1:10:11 ; Player.AIType: Camouflager ; Player.AIDifficulty: 8 ; AIProgressionLevel: 68 ; AITechLevel: 1 ; WaveSize: 1.78
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 181.33
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 218.83
workingShips = Min(workingShips,Player.AIDifficulty * 20) :218.83
workingShips = Min(workingShips,Player.AIDifficulty * 10) :218.83
numberShips = workingShips.IntValue :218
after AdjustNumberShipsFromAIType call, numberShips :109
numberTech123 = numberShips - numberExplosive - numberCore :109

-------------------------------------------------------------------------

Main Thread:


CheckWave: populating count of Bomber with base magnitude of 109
numberUnits = kv.Value * this.WaveSize : 193.97
after applying ShipCapMultiplier if any, numberUnits : 96.98
after applying CanUseNeinzulRegenerator if any, numberUnits : 96.98
after applying Mark-based multiplier if any, numberUnits : 96.98
after applying at-least-one rule, numberUnits : 96.98
after applying difficulty-based (if >= 8 then 4, if >= 7 then 3, if >= 6 then 2, else 1) multiplier if any, numberUnits : 387.94
numberUnitsInt = numberUnits.IntValue : 387
after at-least-effective-ship-cap-rule, numberUnitsInt : 387
TagsNo tags attached.
Internal Weight

Activities

Suzera

Dec 2, 2010 2:47 am

reporter  

AIThreadWaveComputationLog.txt (75,615 bytes)   
11/30/2010 9:23:05 PM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 0:04:35 ; Player.AIType: Fortress_Baron ; Player.AIDifficulty: 7.6 ; AIProgressionLevel: 310 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 692.9
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 709.48
workingShips = Min(workingShips,Player.AIDifficulty * 20) :709.48
workingShips = Min(workingShips,Player.AIDifficulty * 10) :709.48
numberShips = workingShips.IntValue :709
after AdjustNumberShipsFromAIType call, numberShips :354
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :354


11/30/2010 9:45:32 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 2:35:28 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 194 ; AITechLevel: 1 ; WaveSize: 1.57
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 339.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 351.35
workingShips = Min(workingShips,Player.AIDifficulty * 20) :351.35
workingShips = Min(workingShips,Player.AIDifficulty * 10) :351.35
numberShips = workingShips.IntValue :351
after AdjustNumberShipsFromAIType call, numberShips :263


11/30/2010 9:45:32 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 2:35:28 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 194 ; AITechLevel: 1 ; WaveSize: 1.57
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 339.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 390.72
workingShips = Min(workingShips,Player.AIDifficulty * 20) :390.72
workingShips = Min(workingShips,Player.AIDifficulty * 10) :390.72
numberShips = workingShips.IntValue :390
after AdjustNumberShipsFromAIType call, numberShips :292
numberTech123 = numberShips - numberExplosive - numberCore :292


11/30/2010 9:45:32 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 2:35:28 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 194 ; AITechLevel: 1 ; WaveSize: 1.57
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 339.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 431.5
workingShips = Min(workingShips,Player.AIDifficulty * 20) :431.5
workingShips = Min(workingShips,Player.AIDifficulty * 10) :431.5
numberShips = workingShips.IntValue :431
after AdjustNumberShipsFromAIType call, numberShips :323
numberTech123 = numberShips - numberExplosive - numberCore :323


11/30/2010 9:45:32 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 2:35:28 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 194 ; AITechLevel: 1 ; WaveSize: 1.57
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 339.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 351.02
workingShips = Min(workingShips,Player.AIDifficulty * 20) :351.02
workingShips = Min(workingShips,Player.AIDifficulty * 10) :351.02
numberShips = workingShips.IntValue :351
after AdjustNumberShipsFromAIType call, numberShips :263
numberTech123 = numberShips - numberExplosive - numberCore :263


11/30/2010 10:06:47 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 2:52:08 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 195 ; AITechLevel: 1 ; WaveSize: 0.79
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 341.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 409.15
workingShips = Min(workingShips,Player.AIDifficulty * 20) :409.15
workingShips = Min(workingShips,Player.AIDifficulty * 10) :409.15
numberShips = workingShips.IntValue :409
after AdjustNumberShipsFromAIType call, numberShips :306
numberTech123 = numberShips - numberExplosive - numberCore :306


11/30/2010 10:06:47 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 2:52:08 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 195 ; AITechLevel: 1 ; WaveSize: 0.79
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 341.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 382.49
workingShips = Min(workingShips,Player.AIDifficulty * 20) :382.49
workingShips = Min(workingShips,Player.AIDifficulty * 10) :382.49
numberShips = workingShips.IntValue :382
after AdjustNumberShipsFromAIType call, numberShips :286
numberTech123 = numberShips - numberExplosive - numberCore :286


11/30/2010 10:06:47 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 2:52:08 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 195 ; AITechLevel: 1 ; WaveSize: 0.79
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 341.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 420.73
workingShips = Min(workingShips,Player.AIDifficulty * 20) :420.73
workingShips = Min(workingShips,Player.AIDifficulty * 10) :420.73
numberShips = workingShips.IntValue :420
after AdjustNumberShipsFromAIType call, numberShips :315
numberTech123 = numberShips - numberExplosive - numberCore :315


11/30/2010 10:06:47 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 2:52:08 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 195 ; AITechLevel: 1 ; WaveSize: 0.79
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 341.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 375.99
workingShips = Min(workingShips,Player.AIDifficulty * 20) :375.99
workingShips = Min(workingShips,Player.AIDifficulty * 10) :375.99
numberShips = workingShips.IntValue :375
after AdjustNumberShipsFromAIType call, numberShips :281


11/30/2010 10:22:49 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:06:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 200 ; AITechLevel: 1 ; WaveSize: 0.7
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 350
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 435.36
workingShips = Min(workingShips,Player.AIDifficulty * 20) :435.36
workingShips = Min(workingShips,Player.AIDifficulty * 10) :435.36
numberShips = workingShips.IntValue :435
after AdjustNumberShipsFromAIType call, numberShips :326
numberTech123 = numberShips - numberExplosive - numberCore :326


11/30/2010 10:22:49 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:06:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 200 ; AITechLevel: 1 ; WaveSize: 0.7
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 350
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 397.94
workingShips = Min(workingShips,Player.AIDifficulty * 20) :397.94
workingShips = Min(workingShips,Player.AIDifficulty * 10) :397.94
numberShips = workingShips.IntValue :397
after AdjustNumberShipsFromAIType call, numberShips :297
numberTech123 = numberShips - numberExplosive - numberCore :297


11/30/2010 10:22:49 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:06:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 200 ; AITechLevel: 1 ; WaveSize: 0.7
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 350
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 406.65
workingShips = Min(workingShips,Player.AIDifficulty * 20) :406.65
workingShips = Min(workingShips,Player.AIDifficulty * 10) :406.65
numberShips = workingShips.IntValue :406
after AdjustNumberShipsFromAIType call, numberShips :304


11/30/2010 10:22:49 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:06:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 200 ; AITechLevel: 1 ; WaveSize: 0.7
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 350
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 388.79
workingShips = Min(workingShips,Player.AIDifficulty * 20) :388.79
workingShips = Min(workingShips,Player.AIDifficulty * 10) :388.79
numberShips = workingShips.IntValue :388
after AdjustNumberShipsFromAIType call, numberShips :291


11/30/2010 10:57:04 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:35:43 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 186 ; AITechLevel: 1 ; WaveSize: 1.37
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 325.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 376.2
workingShips = Min(workingShips,Player.AIDifficulty * 20) :376.2
workingShips = Min(workingShips,Player.AIDifficulty * 10) :376.2
numberShips = workingShips.IntValue :376
after AdjustNumberShipsFromAIType call, numberShips :282
numberTech123 = numberShips - numberExplosive - numberCore :282


11/30/2010 10:57:04 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:35:43 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 186 ; AITechLevel: 1 ; WaveSize: 1.37
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 325.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 357.37
workingShips = Min(workingShips,Player.AIDifficulty * 20) :357.37
workingShips = Min(workingShips,Player.AIDifficulty * 10) :357.37
numberShips = workingShips.IntValue :357
after AdjustNumberShipsFromAIType call, numberShips :267
numberTech123 = numberShips - numberExplosive - numberCore :267


11/30/2010 10:57:04 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:35:43 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 186 ; AITechLevel: 1 ; WaveSize: 1.37
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 325.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 415.3
workingShips = Min(workingShips,Player.AIDifficulty * 20) :415.3
workingShips = Min(workingShips,Player.AIDifficulty * 10) :415.3
numberShips = workingShips.IntValue :415
after AdjustNumberShipsFromAIType call, numberShips :311
numberTech123 = numberShips - numberExplosive - numberCore :311


11/30/2010 10:57:04 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:35:43 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 186 ; AITechLevel: 1 ; WaveSize: 1.37
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 325.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 395.11
workingShips = Min(workingShips,Player.AIDifficulty * 20) :395.11
workingShips = Min(workingShips,Player.AIDifficulty * 10) :395.11
numberShips = workingShips.IntValue :395
after AdjustNumberShipsFromAIType call, numberShips :296
numberTech123 = numberShips - numberExplosive - numberCore :296


11/30/2010 11:17:02 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:52:21 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 168 ; AITechLevel: 1 ; WaveSize: 0.79
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 294
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 320.13
workingShips = Min(workingShips,Player.AIDifficulty * 20) :320.13
workingShips = Min(workingShips,Player.AIDifficulty * 10) :320.13
numberShips = workingShips.IntValue :320
after AdjustNumberShipsFromAIType call, numberShips :240
numberTech123 = numberShips - numberExplosive - numberCore :240


11/30/2010 11:17:02 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:52:21 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 168 ; AITechLevel: 1 ; WaveSize: 0.79
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 294
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 357.45
workingShips = Min(workingShips,Player.AIDifficulty * 20) :357.45
workingShips = Min(workingShips,Player.AIDifficulty * 10) :357.45
numberShips = workingShips.IntValue :357
after AdjustNumberShipsFromAIType call, numberShips :267
numberTech123 = numberShips - numberExplosive - numberCore :267


11/30/2010 11:17:02 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:52:21 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 168 ; AITechLevel: 1 ; WaveSize: 0.79
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 294
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 296.01
workingShips = Min(workingShips,Player.AIDifficulty * 20) :296.01
workingShips = Min(workingShips,Player.AIDifficulty * 10) :296.01
numberShips = workingShips.IntValue :296
after AdjustNumberShipsFromAIType call, numberShips :222
numberTech123 = numberShips - numberExplosive - numberCore :222


11/30/2010 11:17:02 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:52:21 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 168 ; AITechLevel: 1 ; WaveSize: 0.79
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 294
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 380.99
workingShips = Min(workingShips,Player.AIDifficulty * 20) :380.99
workingShips = Min(workingShips,Player.AIDifficulty * 10) :380.99
numberShips = workingShips.IntValue :380
after AdjustNumberShipsFromAIType call, numberShips :285
numberTech123 = numberShips - numberExplosive - numberCore :285


11/30/2010 11:44:02 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 4:15:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.09
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 168.15
workingShips = Min(workingShips,Player.AIDifficulty * 20) :168.15
workingShips = Min(workingShips,Player.AIDifficulty * 10) :168.15
numberShips = workingShips.IntValue :168
after AdjustNumberShipsFromAIType call, numberShips :126
numberTech123 = numberShips - numberExplosive - numberCore :126


11/30/2010 11:44:02 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 4:15:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.09
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 175.46
workingShips = Min(workingShips,Player.AIDifficulty * 20) :175.46
workingShips = Min(workingShips,Player.AIDifficulty * 10) :175.46
numberShips = workingShips.IntValue :175
after AdjustNumberShipsFromAIType call, numberShips :131
numberTech123 = numberShips - numberExplosive - numberCore :131


11/30/2010 11:44:02 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 4:15:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.09
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 176.28
workingShips = Min(workingShips,Player.AIDifficulty * 20) :176.28
workingShips = Min(workingShips,Player.AIDifficulty * 10) :176.28
numberShips = workingShips.IntValue :176
after AdjustNumberShipsFromAIType call, numberShips :132
numberTech123 = numberShips - numberExplosive - numberCore :132


11/30/2010 11:44:02 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 4:15:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.09
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 159.72
workingShips = Min(workingShips,Player.AIDifficulty * 20) :159.72
workingShips = Min(workingShips,Player.AIDifficulty * 10) :159.72
numberShips = workingShips.IntValue :159
after AdjustNumberShipsFromAIType call, numberShips :119
numberTech123 = numberShips - numberExplosive - numberCore :119


12/1/2010 12:25:01 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 4:45:20 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 59 ; AITechLevel: 1 ; WaveSize: 1.43
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 103.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 107.99
workingShips = Min(workingShips,Player.AIDifficulty * 20) :140
workingShips = Min(workingShips,Player.AIDifficulty * 10) :140
numberShips = workingShips.IntValue :140
after AdjustNumberShipsFromAIType call, numberShips :105
numberTech123 = numberShips - numberExplosive - numberCore :105


12/1/2010 12:25:01 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 4:45:20 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 59 ; AITechLevel: 1 ; WaveSize: 1.43
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 103.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 110.79
workingShips = Min(workingShips,Player.AIDifficulty * 20) :140
workingShips = Min(workingShips,Player.AIDifficulty * 10) :140
numberShips = workingShips.IntValue :140
after AdjustNumberShipsFromAIType call, numberShips :105
numberTech123 = numberShips - numberExplosive - numberCore :105


12/1/2010 12:25:01 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 4:45:20 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 59 ; AITechLevel: 1 ; WaveSize: 1.43
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 103.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 117.49
workingShips = Min(workingShips,Player.AIDifficulty * 20) :140
workingShips = Min(workingShips,Player.AIDifficulty * 10) :140
numberShips = workingShips.IntValue :140
after AdjustNumberShipsFromAIType call, numberShips :105
numberTech123 = numberShips - numberExplosive - numberCore :105


12/1/2010 12:25:01 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 4:45:20 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 59 ; AITechLevel: 1 ; WaveSize: 1.43
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 103.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 107.99
workingShips = Min(workingShips,Player.AIDifficulty * 20) :140
workingShips = Min(workingShips,Player.AIDifficulty * 10) :140
numberShips = workingShips.IntValue :140
after AdjustNumberShipsFromAIType call, numberShips :105
numberTech123 = numberShips - numberExplosive - numberCore :105


12/1/2010 12:47:33 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:05:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 82 ; AITechLevel: 1 ; WaveSize: 0.98
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 143.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 181.65
workingShips = Min(workingShips,Player.AIDifficulty * 20) :181.65
workingShips = Min(workingShips,Player.AIDifficulty * 10) :181.65
numberShips = workingShips.IntValue :181
after AdjustNumberShipsFromAIType call, numberShips :135
numberTech123 = numberShips - numberExplosive - numberCore :135


12/1/2010 12:47:33 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:05:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 82 ; AITechLevel: 1 ; WaveSize: 0.98
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 143.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 144.62
workingShips = Min(workingShips,Player.AIDifficulty * 20) :144.62
workingShips = Min(workingShips,Player.AIDifficulty * 10) :144.62
numberShips = workingShips.IntValue :144
after AdjustNumberShipsFromAIType call, numberShips :108
numberTech123 = numberShips - numberExplosive - numberCore :108


12/1/2010 12:47:33 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:05:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 82 ; AITechLevel: 1 ; WaveSize: 0.98
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 143.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 180.78
workingShips = Min(workingShips,Player.AIDifficulty * 20) :180.78
workingShips = Min(workingShips,Player.AIDifficulty * 10) :180.78
numberShips = workingShips.IntValue :180
after AdjustNumberShipsFromAIType call, numberShips :135
numberTech123 = numberShips - numberExplosive - numberCore :135


12/1/2010 12:47:33 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:05:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 82 ; AITechLevel: 1 ; WaveSize: 0.98
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 143.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 161.26
workingShips = Min(workingShips,Player.AIDifficulty * 20) :161.26
workingShips = Min(workingShips,Player.AIDifficulty * 10) :161.26
numberShips = workingShips.IntValue :161
after AdjustNumberShipsFromAIType call, numberShips :120
numberTech123 = numberShips - numberExplosive - numberCore :120


12/1/2010 1:03:30 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:20:01 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 85 ; AITechLevel: 1 ; WaveSize: 0.67
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 148.75
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 174.61
workingShips = Min(workingShips,Player.AIDifficulty * 20) :174.61
workingShips = Min(workingShips,Player.AIDifficulty * 10) :174.61
numberShips = workingShips.IntValue :174
after AdjustNumberShipsFromAIType call, numberShips :130
numberTech123 = numberShips - numberExplosive - numberCore :130


12/1/2010 1:03:30 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:20:01 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 85 ; AITechLevel: 1 ; WaveSize: 0.67
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 148.75
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 160.04
workingShips = Min(workingShips,Player.AIDifficulty * 20) :160.04
workingShips = Min(workingShips,Player.AIDifficulty * 10) :160.04
numberShips = workingShips.IntValue :160
after AdjustNumberShipsFromAIType call, numberShips :120
numberTech123 = numberShips - numberExplosive - numberCore :120


12/1/2010 1:03:30 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:20:01 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 85 ; AITechLevel: 1 ; WaveSize: 0.67
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 148.75
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 167.49
workingShips = Min(workingShips,Player.AIDifficulty * 20) :167.49
workingShips = Min(workingShips,Player.AIDifficulty * 10) :167.49
numberShips = workingShips.IntValue :167
after AdjustNumberShipsFromAIType call, numberShips :125
numberTech123 = numberShips - numberExplosive - numberCore :125


12/1/2010 1:03:30 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:20:01 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 85 ; AITechLevel: 1 ; WaveSize: 0.67
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 148.75
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 193.2
workingShips = Min(workingShips,Player.AIDifficulty * 20) :193.2
workingShips = Min(workingShips,Player.AIDifficulty * 10) :193.2
numberShips = workingShips.IntValue :193
after AdjustNumberShipsFromAIType call, numberShips :144
numberTech123 = numberShips - numberExplosive - numberCore :144


12/1/2010 1:43:14 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:52:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 93 ; AITechLevel: 1 ; WaveSize: 1.55
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 162.75
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 199.19
workingShips = Min(workingShips,Player.AIDifficulty * 20) :199.19
workingShips = Min(workingShips,Player.AIDifficulty * 10) :199.19
numberShips = workingShips.IntValue :199
after AdjustNumberShipsFromAIType call, numberShips :149
numberTech123 = numberShips - numberExplosive - numberCore :149


12/1/2010 1:43:14 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:52:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 93 ; AITechLevel: 1 ; WaveSize: 1.55
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 162.75
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 204.87
workingShips = Min(workingShips,Player.AIDifficulty * 20) :204.87
workingShips = Min(workingShips,Player.AIDifficulty * 10) :204.87
numberShips = workingShips.IntValue :204
after AdjustNumberShipsFromAIType call, numberShips :153
numberTech123 = numberShips - numberExplosive - numberCore :153


12/1/2010 1:43:14 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:52:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 93 ; AITechLevel: 1 ; WaveSize: 1.55
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 162.75
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 185.36
workingShips = Min(workingShips,Player.AIDifficulty * 20) :185.36
workingShips = Min(workingShips,Player.AIDifficulty * 10) :185.36
numberShips = workingShips.IntValue :185
after AdjustNumberShipsFromAIType call, numberShips :138
numberTech123 = numberShips - numberExplosive - numberCore :138


12/1/2010 1:43:14 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:52:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 93 ; AITechLevel: 1 ; WaveSize: 1.55
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 162.75
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 166.48
workingShips = Min(workingShips,Player.AIDifficulty * 20) :166.48
workingShips = Min(workingShips,Player.AIDifficulty * 10) :166.48
numberShips = workingShips.IntValue :166
after AdjustNumberShipsFromAIType call, numberShips :124
numberTech123 = numberShips - numberExplosive - numberCore :124


12/1/2010 2:10:03 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:16:00 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.11
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 178.5
workingShips = Min(workingShips,Player.AIDifficulty * 20) :178.5
workingShips = Min(workingShips,Player.AIDifficulty * 10) :178.5
numberShips = workingShips.IntValue :178
after AdjustNumberShipsFromAIType call, numberShips :133
numberTech123 = numberShips - numberExplosive - numberCore :133


12/1/2010 2:10:03 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:16:00 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.11
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 166.4
workingShips = Min(workingShips,Player.AIDifficulty * 20) :166.4
workingShips = Min(workingShips,Player.AIDifficulty * 10) :166.4
numberShips = workingShips.IntValue :166
after AdjustNumberShipsFromAIType call, numberShips :124
numberTech123 = numberShips - numberExplosive - numberCore :124


12/1/2010 2:10:03 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:16:00 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.11
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 191.4
workingShips = Min(workingShips,Player.AIDifficulty * 20) :191.4
workingShips = Min(workingShips,Player.AIDifficulty * 10) :191.4
numberShips = workingShips.IntValue :191
after AdjustNumberShipsFromAIType call, numberShips :143
numberTech123 = numberShips - numberExplosive - numberCore :143


12/1/2010 2:10:03 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:16:00 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.11
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 198.4
workingShips = Min(workingShips,Player.AIDifficulty * 20) :198.4
workingShips = Min(workingShips,Player.AIDifficulty * 10) :198.4
numberShips = workingShips.IntValue :198
after AdjustNumberShipsFromAIType call, numberShips :148
numberTech123 = numberShips - numberExplosive - numberCore :148


12/1/2010 2:21:22 AM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 6:27:07 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 201.9
workingShips = Min(workingShips,Player.AIDifficulty * 20) :201.9
workingShips = Min(workingShips,Player.AIDifficulty * 10) :201.9
numberShips = workingShips.IntValue :201
after AdjustNumberShipsFromAIType call, numberShips :150


12/1/2010 2:24:51 AM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 6:30:31 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 186.15
workingShips = Min(workingShips,Player.AIDifficulty * 20) :186.15
workingShips = Min(workingShips,Player.AIDifficulty * 10) :186.15
numberShips = workingShips.IntValue :186
after AdjustNumberShipsFromAIType call, numberShips :139
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :139


12/1/2010 11:08:05 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:31:26 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 0.73
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 192.34
workingShips = Min(workingShips,Player.AIDifficulty * 20) :192.34
workingShips = Min(workingShips,Player.AIDifficulty * 10) :192.34
numberShips = workingShips.IntValue :192
after AdjustNumberShipsFromAIType call, numberShips :144
numberTech123 = numberShips - numberExplosive - numberCore :144


12/1/2010 11:08:05 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:31:26 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 0.73
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 175.62
workingShips = Min(workingShips,Player.AIDifficulty * 20) :175.62
workingShips = Min(workingShips,Player.AIDifficulty * 10) :175.62
numberShips = workingShips.IntValue :175
after AdjustNumberShipsFromAIType call, numberShips :131
numberTech123 = numberShips - numberExplosive - numberCore :131


12/1/2010 11:08:05 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:31:26 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 0.73
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 195.68
workingShips = Min(workingShips,Player.AIDifficulty * 20) :195.68
workingShips = Min(workingShips,Player.AIDifficulty * 10) :195.68
numberShips = workingShips.IntValue :195
after AdjustNumberShipsFromAIType call, numberShips :146
numberTech123 = numberShips - numberExplosive - numberCore :146


12/1/2010 11:08:05 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:31:26 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 0.73
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 190.59
workingShips = Min(workingShips,Player.AIDifficulty * 20) :190.59
workingShips = Min(workingShips,Player.AIDifficulty * 10) :190.59
numberShips = workingShips.IntValue :190
after AdjustNumberShipsFromAIType call, numberShips :142
numberTech123 = numberShips - numberExplosive - numberCore :142


12/1/2010 11:08:48 AM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 6:32:00 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 168.62
workingShips = Min(workingShips,Player.AIDifficulty * 20) :168.62
workingShips = Min(workingShips,Player.AIDifficulty * 10) :168.62
numberShips = workingShips.IntValue :168
after AdjustNumberShipsFromAIType call, numberShips :84
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :84


12/1/2010 11:39:11 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:59:17 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 218 ; AITechLevel: 1 ; WaveSize: 1.33
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 381.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 456.57
workingShips = Min(workingShips,Player.AIDifficulty * 20) :456.57
workingShips = Min(workingShips,Player.AIDifficulty * 10) :456.57
numberShips = workingShips.IntValue :456
after AdjustNumberShipsFromAIType call, numberShips :342
numberTech123 = numberShips - numberExplosive - numberCore :342


12/1/2010 11:39:11 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:59:17 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 218 ; AITechLevel: 1 ; WaveSize: 1.33
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 381.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 459.27
workingShips = Min(workingShips,Player.AIDifficulty * 20) :459.27
workingShips = Min(workingShips,Player.AIDifficulty * 10) :459.27
numberShips = workingShips.IntValue :459
after AdjustNumberShipsFromAIType call, numberShips :344
numberTech123 = numberShips - numberExplosive - numberCore :344


12/1/2010 11:39:11 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:59:17 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 218 ; AITechLevel: 1 ; WaveSize: 1.33
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 381.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 468.77
workingShips = Min(workingShips,Player.AIDifficulty * 20) :468.77
workingShips = Min(workingShips,Player.AIDifficulty * 10) :468.77
numberShips = workingShips.IntValue :468
after AdjustNumberShipsFromAIType call, numberShips :351
numberTech123 = numberShips - numberExplosive - numberCore :351


12/1/2010 11:39:11 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:59:17 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 218 ; AITechLevel: 1 ; WaveSize: 1.33
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 381.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 406.28
workingShips = Min(workingShips,Player.AIDifficulty * 20) :406.28
workingShips = Min(workingShips,Player.AIDifficulty * 10) :406.28
numberShips = workingShips.IntValue :406
after AdjustNumberShipsFromAIType call, numberShips :304
numberTech123 = numberShips - numberExplosive - numberCore :304


12/1/2010 11:55:17 AM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 7:14:48 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 219 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 383.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 426.1
workingShips = Min(workingShips,Player.AIDifficulty * 20) :426.1
workingShips = Min(workingShips,Player.AIDifficulty * 10) :426.1
numberShips = workingShips.IntValue :426
after AdjustNumberShipsFromAIType call, numberShips :213
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :213


12/1/2010 11:58:54 AM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 7:16:22 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 219 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 383.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 421.14
workingShips = Min(workingShips,Player.AIDifficulty * 20) :421.14
workingShips = Min(workingShips,Player.AIDifficulty * 10) :421.14
numberShips = workingShips.IntValue :421
after AdjustNumberShipsFromAIType call, numberShips :315
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :315


12/1/2010 11:59:29 AM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 7:16:51 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 219 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 383.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 463.34
workingShips = Min(workingShips,Player.AIDifficulty * 20) :463.34
workingShips = Min(workingShips,Player.AIDifficulty * 10) :463.34
numberShips = workingShips.IntValue :463
after AdjustNumberShipsFromAIType call, numberShips :231
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :231


12/1/2010 12:00:01 PM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 7:17:23 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 219 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 383.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 391.3
workingShips = Min(workingShips,Player.AIDifficulty * 20) :391.3
workingShips = Min(workingShips,Player.AIDifficulty * 10) :391.3
numberShips = workingShips.IntValue :391
after AdjustNumberShipsFromAIType call, numberShips :195


12/1/2010 12:13:57 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 7:30:02 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 1 ; WaveSize: 1.46
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 471.19
workingShips = Min(workingShips,Player.AIDifficulty * 20) :471.19
workingShips = Min(workingShips,Player.AIDifficulty * 10) :471.19
numberShips = workingShips.IntValue :471
after AdjustNumberShipsFromAIType call, numberShips :353
numberTech123 = numberShips - numberExplosive - numberCore :353


12/1/2010 12:13:57 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 7:30:02 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 1 ; WaveSize: 1.46
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 482
workingShips = Min(workingShips,Player.AIDifficulty * 20) :482
workingShips = Min(workingShips,Player.AIDifficulty * 10) :482
numberShips = workingShips.IntValue :482
after AdjustNumberShipsFromAIType call, numberShips :361
numberTech123 = numberShips - numberExplosive - numberCore :361


12/1/2010 12:13:57 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 7:30:02 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 1 ; WaveSize: 1.46
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 437.35
workingShips = Min(workingShips,Player.AIDifficulty * 20) :437.35
workingShips = Min(workingShips,Player.AIDifficulty * 10) :437.35
numberShips = workingShips.IntValue :437
after AdjustNumberShipsFromAIType call, numberShips :327
numberTech123 = numberShips - numberExplosive - numberCore :327


12/1/2010 12:13:57 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 7:30:02 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 1 ; WaveSize: 1.46
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 471.19
workingShips = Min(workingShips,Player.AIDifficulty * 20) :471.19
workingShips = Min(workingShips,Player.AIDifficulty * 10) :471.19
numberShips = workingShips.IntValue :471
after AdjustNumberShipsFromAIType call, numberShips :353
numberTech123 = numberShips - numberExplosive - numberCore :353


12/1/2010 12:30:00 PM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 7:43:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 463.49
workingShips = Min(workingShips,Player.AIDifficulty * 20) :463.49
workingShips = Min(workingShips,Player.AIDifficulty * 10) :463.49
numberShips = workingShips.IntValue :463
after AdjustNumberShipsFromAIType call, numberShips :347
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :347


12/1/2010 12:30:05 PM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 7:43:58 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 403.05
workingShips = Min(workingShips,Player.AIDifficulty * 20) :403.05
workingShips = Min(workingShips,Player.AIDifficulty * 10) :403.05
numberShips = workingShips.IntValue :403
after AdjustNumberShipsFromAIType call, numberShips :302
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :302


12/1/2010 12:30:26 PM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 7:44:13 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 473.92
workingShips = Min(workingShips,Player.AIDifficulty * 20) :473.92
workingShips = Min(workingShips,Player.AIDifficulty * 10) :473.92
numberShips = workingShips.IntValue :473
after AdjustNumberShipsFromAIType call, numberShips :236
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :236


12/1/2010 12:42:35 PM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 7:52:37 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 223 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 390.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 457.32
workingShips = Min(workingShips,Player.AIDifficulty * 20) :457.32
workingShips = Min(workingShips,Player.AIDifficulty * 10) :457.32
numberShips = workingShips.IntValue :457
after AdjustNumberShipsFromAIType call, numberShips :228
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :228


12/1/2010 12:44:21 PM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 7:54:19 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 224 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 392
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 439.37
workingShips = Min(workingShips,Player.AIDifficulty * 20) :439.37
workingShips = Min(workingShips,Player.AIDifficulty * 10) :439.37
numberShips = workingShips.IntValue :439
after AdjustNumberShipsFromAIType call, numberShips :219
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :219


12/1/2010 12:45:14 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 7:55:09 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 284 ; AITechLevel: 2 ; WaveSize: 1.2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 497
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 585.46
workingShips = Min(workingShips,Player.AIDifficulty * 20) :585.46
workingShips = Min(workingShips,Player.AIDifficulty * 10) :585.46
numberShips = workingShips.IntValue :585
after AdjustNumberShipsFromAIType call, numberShips :438
numberTech123 = numberShips - numberExplosive - numberCore :438


12/1/2010 12:45:14 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 7:55:09 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 284 ; AITechLevel: 2 ; WaveSize: 1.2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 497
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 566.53
workingShips = Min(workingShips,Player.AIDifficulty * 20) :566.53
workingShips = Min(workingShips,Player.AIDifficulty * 10) :566.53
numberShips = workingShips.IntValue :566
after AdjustNumberShipsFromAIType call, numberShips :424
numberTech123 = numberShips - numberExplosive - numberCore :424


12/1/2010 12:45:14 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 7:55:09 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 284 ; AITechLevel: 2 ; WaveSize: 1.2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 497
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 603.78
workingShips = Min(workingShips,Player.AIDifficulty * 20) :603.78
workingShips = Min(workingShips,Player.AIDifficulty * 10) :603.78
numberShips = workingShips.IntValue :603
after AdjustNumberShipsFromAIType call, numberShips :452
numberTech123 = numberShips - numberExplosive - numberCore :452


12/1/2010 12:45:14 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 7:55:09 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 284 ; AITechLevel: 2 ; WaveSize: 1.2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 497
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 573.93
workingShips = Min(workingShips,Player.AIDifficulty * 20) :573.93
workingShips = Min(workingShips,Player.AIDifficulty * 10) :573.93
numberShips = workingShips.IntValue :573
after AdjustNumberShipsFromAIType call, numberShips :429
numberTech123 = numberShips - numberExplosive - numberCore :429


12/1/2010 1:18:00 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 8:21:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 728 ; AITechLevel: 2 ; WaveSize: 1.24
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1274
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1511.94
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1511.94
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1511.94
numberShips = workingShips.IntValue :1511
after AdjustNumberShipsFromAIType call, numberShips :1133
numberTech123 = numberShips - numberExplosive - numberCore :1133


12/1/2010 1:18:00 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 8:21:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 728 ; AITechLevel: 2 ; WaveSize: 1.24
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1274
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1381
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1381
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1381
numberShips = workingShips.IntValue :1380
after AdjustNumberShipsFromAIType call, numberShips :1035
numberTech123 = numberShips - numberExplosive - numberCore :1035


12/1/2010 1:18:00 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 8:21:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 728 ; AITechLevel: 2 ; WaveSize: 1.24
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1274
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1401.21
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1401.21
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1401.21
numberShips = workingShips.IntValue :1401
after AdjustNumberShipsFromAIType call, numberShips :1050


12/1/2010 1:18:00 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 8:21:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 728 ; AITechLevel: 2 ; WaveSize: 1.24
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1274
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1401.21
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1401.21
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1401.21
numberShips = workingShips.IntValue :1401
after AdjustNumberShipsFromAIType call, numberShips :1050
numberTech123 = numberShips - numberExplosive - numberCore :1050


12/1/2010 1:58:13 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 8:54:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 730 ; AITechLevel: 2 ; WaveSize: 1.6
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1277.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1315.55
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1315.55
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1315.55
numberShips = workingShips.IntValue :1315
after AdjustNumberShipsFromAIType call, numberShips :986
numberTech123 = numberShips - numberExplosive - numberCore :986


12/1/2010 1:58:13 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 8:54:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 730 ; AITechLevel: 2 ; WaveSize: 1.6
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1277.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1488.03
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1488.03
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1488.03
numberShips = workingShips.IntValue :1488
after AdjustNumberShipsFromAIType call, numberShips :1116
numberTech123 = numberShips - numberExplosive - numberCore :1116


12/1/2010 1:58:13 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 8:54:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 730 ; AITechLevel: 2 ; WaveSize: 1.6
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1277.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1619.64
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1619.64
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1619.64
numberShips = workingShips.IntValue :1619
after AdjustNumberShipsFromAIType call, numberShips :1214
numberTech123 = numberShips - numberExplosive - numberCore :1214


12/1/2010 1:58:13 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 8:54:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 730 ; AITechLevel: 2 ; WaveSize: 1.6
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1277.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1508.61
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1508.61
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1508.61
numberShips = workingShips.IntValue :1508
after AdjustNumberShipsFromAIType call, numberShips :1131
numberTech123 = numberShips - numberExplosive - numberCore :1131


12/1/2010 2:24:20 PM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 9:10:29 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 771 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1349.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1558.09
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1558.09
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1558.09
numberShips = workingShips.IntValue :1558
after AdjustNumberShipsFromAIType call, numberShips :1168
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :1168


12/1/2010 2:36:23 PM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 9:20:48 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 893 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1562.75
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1753.13
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1753.13
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1753.13
numberShips = workingShips.IntValue :1753
after AdjustNumberShipsFromAIType call, numberShips :1314


12/1/2010 2:50:39 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 9:28:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 934 ; AITechLevel: 3 ; WaveSize: 1.61
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1634.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1905.45
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1905.45
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1905.45
numberShips = workingShips.IntValue :1905
after AdjustNumberShipsFromAIType call, numberShips :1428
numberTech123 = numberShips - numberExplosive - numberCore :1428


12/1/2010 2:50:39 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 9:28:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 934 ; AITechLevel: 3 ; WaveSize: 1.61
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1634.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1949.75
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1949.75
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1949.75
numberShips = workingShips.IntValue :1949
after AdjustNumberShipsFromAIType call, numberShips :1461
numberTech123 = numberShips - numberExplosive - numberCore :1461


12/1/2010 2:50:39 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 9:28:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 934 ; AITechLevel: 3 ; WaveSize: 1.61
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1634.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1946.56
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1946.56
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1946.56
numberShips = workingShips.IntValue :1946
after AdjustNumberShipsFromAIType call, numberShips :1459
numberTech123 = numberShips - numberExplosive - numberCore :1459


12/1/2010 2:50:39 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 9:28:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 934 ; AITechLevel: 3 ; WaveSize: 1.61
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1634.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1927
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1927
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1927
numberShips = workingShips.IntValue :1927
after AdjustNumberShipsFromAIType call, numberShips :1445
numberTech123 = numberShips - numberExplosive - numberCore :1445


12/1/2010 3:17:05 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 9:51:07 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 935 ; AITechLevel: 3 ; WaveSize: 1.07
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1636.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1955.03
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1955.03
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1955.03
numberShips = workingShips.IntValue :1955
after AdjustNumberShipsFromAIType call, numberShips :1466
numberTech123 = numberShips - numberExplosive - numberCore :1466


12/1/2010 3:17:05 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 9:51:07 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 935 ; AITechLevel: 3 ; WaveSize: 1.07
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1636.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1724.53
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1724.53
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1724.53
numberShips = workingShips.IntValue :1724
after AdjustNumberShipsFromAIType call, numberShips :1293
numberTech123 = numberShips - numberExplosive - numberCore :1293


12/1/2010 3:17:05 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 9:51:07 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 935 ; AITechLevel: 3 ; WaveSize: 1.07
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1636.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1786.45
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1786.45
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1786.45
numberShips = workingShips.IntValue :1786
after AdjustNumberShipsFromAIType call, numberShips :1339
numberTech123 = numberShips - numberExplosive - numberCore :1339


12/1/2010 3:17:05 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 9:51:07 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 935 ; AITechLevel: 3 ; WaveSize: 1.07
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1636.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 2054.9
workingShips = Min(workingShips,Player.AIDifficulty * 20) :2054.9
workingShips = Min(workingShips,Player.AIDifficulty * 10) :2054.9
numberShips = workingShips.IntValue :2054
after AdjustNumberShipsFromAIType call, numberShips :1540
numberTech123 = numberShips - numberExplosive - numberCore :1540


12/1/2010 3:43:12 PM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 10:13:50 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 956 ; AITechLevel: 4 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1673
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 2129.64
workingShips = Min(workingShips,Player.AIDifficulty * 20) :2129.64
workingShips = Min(workingShips,Player.AIDifficulty * 10) :2129.64
numberShips = workingShips.IntValue :2129
after AdjustNumberShipsFromAIType call, numberShips :1596


12/1/2010 8:34:16 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 0:09:59 ; Player.AIType: Entrenched_Homeworlder ; Player.AIDifficulty: 8 ; AIProgressionLevel: 25 ; AITechLevel: 1 ; WaveSize: 1
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 66.67
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 67.4
workingShips = Min(workingShips,Player.AIDifficulty * 20) :160
workingShips = Min(workingShips,Player.AIDifficulty * 10) :160
numberShips = workingShips.IntValue :160
after AdjustNumberShipsFromAIType call, numberShips :80
numberTech123 = numberShips - numberExplosive - numberCore :80


12/1/2010 8:34:16 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 0:09:59 ; Player.AIType: Camouflager ; Player.AIDifficulty: 8 ; AIProgressionLevel: 25 ; AITechLevel: 1 ; WaveSize: 1
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 66.67
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 84.52
workingShips = Min(workingShips,Player.AIDifficulty * 20) :160
workingShips = Min(workingShips,Player.AIDifficulty * 10) :160
numberShips = workingShips.IntValue :160
after AdjustNumberShipsFromAIType call, numberShips :80
numberTech123 = numberShips - numberExplosive - numberCore :80


12/1/2010 9:13:44 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 0:38:08 ; Player.AIType: Camouflager ; Player.AIDifficulty: 8 ; AIProgressionLevel: 67 ; AITechLevel: 1 ; WaveSize: 1.56
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 178.67
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 186.87
workingShips = Min(workingShips,Player.AIDifficulty * 20) :186.87
workingShips = Min(workingShips,Player.AIDifficulty * 10) :186.87
numberShips = workingShips.IntValue :186
after AdjustNumberShipsFromAIType call, numberShips :93
numberTech123 = numberShips - numberExplosive - numberCore :93


12/1/2010 9:15:44 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 0:40:07 ; Player.AIType: Entrenched_Homeworlder ; Player.AIDifficulty: 8 ; AIProgressionLevel: 67 ; AITechLevel: 1 ; WaveSize: 1.67
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 178.67
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 191.14
workingShips = Min(workingShips,Player.AIDifficulty * 20) :191.14
workingShips = Min(workingShips,Player.AIDifficulty * 10) :191.14
numberShips = workingShips.IntValue :191
after AdjustNumberShipsFromAIType call, numberShips :95
numberTech123 = numberShips - numberExplosive - numberCore :95


12/1/2010 9:33:11 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 0:57:17 ; Player.AIType: Entrenched_Homeworlder ; Player.AIDifficulty: 8 ; AIProgressionLevel: 67 ; AITechLevel: 1 ; WaveSize: 0.95
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 178.67
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 193.67
workingShips = Min(workingShips,Player.AIDifficulty * 20) :193.67
workingShips = Min(workingShips,Player.AIDifficulty * 10) :193.67
numberShips = workingShips.IntValue :193
after AdjustNumberShipsFromAIType call, numberShips :96
numberTech123 = numberShips - numberExplosive - numberCore :96


12/1/2010 9:33:35 PM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 0:57:42 ; Player.AIType: Camouflager ; Player.AIDifficulty: 8 ; AIProgressionLevel: 67 ; AITechLevel: 2 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 178.67
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 219.36
workingShips = Min(workingShips,Player.AIDifficulty * 20) :219.36
workingShips = Min(workingShips,Player.AIDifficulty * 10) :219.36
numberShips = workingShips.IntValue :219
after AdjustNumberShipsFromAIType call, numberShips :109
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :109


12/1/2010 9:42:41 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 1:10:11 ; Player.AIType: Camouflager ; Player.AIDifficulty: 8 ; AIProgressionLevel: 68 ; AITechLevel: 1 ; WaveSize: 1.78
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 181.33
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 218.83
workingShips = Min(workingShips,Player.AIDifficulty * 20) :218.83
workingShips = Min(workingShips,Player.AIDifficulty * 10) :218.83
numberShips = workingShips.IntValue :218
after AdjustNumberShipsFromAIType call, numberShips :109
numberTech123 = numberShips - numberExplosive - numberCore :109


AIThreadWaveComputationLog.txt (75,615 bytes)   

Suzera

Dec 2, 2010 2:48 am

reporter  

keith.lamothe

Dec 2, 2010 9:19 am

administrator   ~0004860

Chris, let me know if you want me to take care of this (via correcting the wiki, I'm guessing), but I won't stomp on the recent wiki article otherwise :)

Suzera, note that I've taken out the Min(workingShips,Player.AIDifficulty * 20) step for the next patch, it was an artifact from a previous computation.

I saw a question about the Random component somewhere; it's intended that each wave be between 1 and 1.3 times as large as the computation would otherwise make it. So basically the average is 1.15, and sometimes it's a little easier than that, sometimes a little harder.

Suzera

Dec 2, 2010 11:16 am

reporter   ~0004874

Last edited: Dec 2, 2010 11:30 am

Yeah, I saw the *20 issue in another thing, so I didn't say anything about it. Where I come from we at least do a quick search of the upcoming patch notes and already reported issues before posting things. :)

The random thing I moved elsewhere into an actual bug category report because that IS in the wiki and doesn't work as described.

keith.lamothe

Dec 2, 2010 11:30 am

administrator   ~0004879

Yea, I've just added this step into the wiki, thanks for noting that. It's a pretty important one ;)

Issue History

Date Modified Username Field Change
Dec 2, 2010 2:47 am Suzera New Issue
Dec 2, 2010 2:47 am Suzera File Added: AIThreadWaveComputationLog.txt
Dec 2, 2010 2:48 am Suzera File Added: MainThreadWaveComputationLog.txt
Dec 2, 2010 2:52 am Suzera Description Updated
Dec 2, 2010 3:28 am Suzera Summary Final difficulty multiplier for wave size not in wiki + step 2 is backwards (or bugged) => Final difficulty multiplier for wave size not in wiki
Dec 2, 2010 3:28 am Suzera Description Updated
Dec 2, 2010 9:19 am keith.lamothe Note Added: 0004860
Dec 2, 2010 9:19 am keith.lamothe Assigned To => Chris_McElligottPark
Dec 2, 2010 9:19 am keith.lamothe Status new => acknowledged
Dec 2, 2010 11:16 am Suzera Note Added: 0004874
Dec 2, 2010 11:30 am Suzera Note Edited: 0004874
Dec 2, 2010 11:30 am keith.lamothe Note Added: 0004879
Dec 2, 2010 11:30 am keith.lamothe Status acknowledged => resolved
Dec 2, 2010 11:30 am keith.lamothe Resolution open => fixed
Dec 2, 2010 11:30 am keith.lamothe Assigned To Chris_McElligottPark => keith.lamothe