View Issue Details

IDProjectCategoryLast Update
0016951Stars Beyond ReachCrash/ExceptionMay 30, 2015 4:12 pm
ReporterShrugging Khan Assigned ToChris_McElligottPark  
Severitycrash 
Status resolvedResolutionfixed 
Product Version0.854 
Fixed in Version0.870 (Yellowshirts and the Giant Revision) 
Summary0016951: Extreme slowdown, save attempt, crash.
DescriptionI came under a subjugation attempt, lots of saucers announced themselves, I hovered over the incident string, and as the description was displayed the game slowed down dramatically. It did not recover, so I tried to save before it crashed. Which it did while saving, resulting in no saved game and an error message.

Crash log is attached.
TagsNo tags attached.

Relationships

related to 0016958 resolvedChris_McElligottPark Event logs from 5/29 crash 
related to 0016959 resolvedChris_McElligottPark Crash on saving 
related to 0016957 resolvedChris_McElligottPark Show Stopper 
related to 0016950 resolvedChris_McElligottPark Audio FX intermittently go silent when attacking units/buildings. 

Activities

Shrugging Khan

May 30, 2015 7:04 am

reporter  

2015-05-30_113344.zip (18,123 bytes)

Chris_McElligottPark

May 30, 2015 4:10 pm

administrator   ~0041474

This is _probably_ a high-RAM-usage issue, as with the other save. That said, it could also be something to do with string-appendings gone wild. If the latter is the case, then that's going to be ultimately repeatable in the future with the same tooltip. I doubt that's the case, but you never know. Hopefully this next version's general RAM stuff solves it.

Thanks!

* Fixed a very substantial memory allocation issue where sprite batches could be up to 4000 large, but this was causing too many intermediate-sized batches and other complicated issues there. After some experimentation, reducing the maximum batch size to 250 sprites per batch leads to actually a slight performance gain in high-load cases (less CPU work), at the cost of only a few more draw calls (40-something added in Chris's test case were it had 80 prior to that, and was batching 24,000, so that's hardly anything).
** This was actually responsible for some really incredible amounts of RAM usage that would spike the game up to the point it would eventually crash. In particular during mapgen this was the issue, but also during extended play sessions your RAM would likely creep up over time and kill your machine.

Issue History

Date Modified Username Field Change
May 30, 2015 7:04 am Shrugging Khan New Issue
May 30, 2015 7:04 am Shrugging Khan File Added: 2015-05-30_113344.zip
May 30, 2015 4:10 pm Chris_McElligottPark Note Added: 0041474
May 30, 2015 4:10 pm Chris_McElligottPark Status new => resolved
May 30, 2015 4:10 pm Chris_McElligottPark Fixed in Version => 0.870 (Yellowshirts and the Giant Revision)
May 30, 2015 4:10 pm Chris_McElligottPark Resolution open => fixed
May 30, 2015 4:10 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 30, 2015 4:10 pm Chris_McElligottPark Relationship added related to 0016958
May 30, 2015 4:10 pm Chris_McElligottPark Relationship added related to 0016959
May 30, 2015 4:11 pm Chris_McElligottPark Relationship added related to 0016957
May 30, 2015 4:12 pm Chris_McElligottPark Relationship added related to 0016950