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IDProjectCategoryLast Update
0016721Stars Beyond ReachSuggestionJun 5, 2015 1:16 pm
Reporterptarth Assigned ToChris_McElligottPark  
Severityminor 
Status closedResolutionwon't fix 
Product Version0.820 (Flying Saucers) 
Summary0016721: Combined Arms Approach to Combat
DescriptionReading in the Wiki I noted you were looking at ways to make combined arms attack stronger. The answer, to me, is to grant bonuses for successive attacking.

For example:
First attack: 100% damage
Second & Successive attacks against the same building: 125% damage
Different type of attack (ranged version troop, etc): 125% damage

Or perhaps having a ranged attack grant a temporary debuff to the building that increases damage dealt to it for a turn.
TagsNo tags attached.

Activities

Chris_McElligottPark

May 15, 2015 9:01 pm

administrator   ~0040888

Nifty, I really like that! It could make for some really interesting racial special bonuses, actually, so each has different "combo chains" that are possible, so to speak. This feels like a player-only thing to me, and something to unlock with techs perhaps.

Chris_McElligottPark

Jun 5, 2015 1:16 pm

administrator   ~0041799

I've changed my tune on this after a while mulling it. I think we get into way-too-complex territory really fast, and something the interface can't really convey to the players.

Issue History

Date Modified Username Field Change
May 15, 2015 2:40 pm ptarth New Issue
May 15, 2015 9:01 pm Chris_McElligottPark Note Added: 0040888
May 15, 2015 9:01 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 15, 2015 9:01 pm Chris_McElligottPark Status new => acknowledged
Jun 5, 2015 1:16 pm Chris_McElligottPark Note Added: 0041799
Jun 5, 2015 1:16 pm Chris_McElligottPark Status acknowledged => closed
Jun 5, 2015 1:16 pm Chris_McElligottPark Resolution open => won't fix