View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001660 | AI War 1 / Classic | Bug - Other | Nov 29, 2010 12:43 pm | Jan 7, 2011 1:13 pm | |
Reporter | zebramatt | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.041 | ||||
Summary | 0001660: Ships keep getting stuck (after being tractored?) | ||||
Description | Please see the attached save. In one of my systems to the left, a bunch of ships are stranded with full engine health. They won't respond to any of my orders at all. I've been encountering this bug all the time in this game - presumably it has something to do with those nasty Spire Tractor Platforms! (Apologies for the lack of detail.) | ||||
Tags | No tags attached. | ||||
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I'm kind of flying at high altitude over the bug reports right now, can swing back to take a look at the save but there is one important question for you: were any Spire Gravity Rippers near the scene of the crime? ;) Iirc they have an effect very similar to engine-kill/paralysis but the game doesn't give sufficient (or any) feedback to tell you that a ship has been "ripped". |
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This was fixed a while back -- it was actually about the gravity rippers. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 29, 2010 12:43 pm | zebramatt | New Issue | |
Nov 29, 2010 12:43 pm | zebramatt | File Added: Ships_stuck.sav | |
Nov 29, 2010 3:29 pm | keith.lamothe | Note Added: 0004648 | |
Nov 29, 2010 3:29 pm | keith.lamothe | Assigned To | => keith.lamothe |
Nov 29, 2010 3:29 pm | keith.lamothe | Status | new => feedback |
Jan 7, 2011 1:13 pm | Chris_McElligottPark | Note Added: 0007699 | |
Jan 7, 2011 1:13 pm | Chris_McElligottPark | Status | feedback => resolved |
Jan 7, 2011 1:13 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 7, 2011 1:13 pm | Chris_McElligottPark | Assigned To | keith.lamothe => Chris_McElligottPark |