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IDProjectCategoryLast Update
0000163AI War 1 / ClassicBug - OtherDec 21, 2010 10:42 am
Reporterthemachineissentient Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version3.121-3.189 
Summary0000163: Dyson spawn: does nothing if invulnerable ship exists (ie. core)
Descriptionhttp://www.arcengames.com/forums/index.php/topic,6966.0.html

If an existing enemy ship that is invulnerable to the dyson spawn, such as a core ship or arachnid, a lot of these ships tend to stay on planet and do nothing.

EDIT: Attaching save. Planet Anqu, mind you after a large battle.
TagsNo tags attached.
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Relationships

related to 0001197 resolvedkeith.lamothe Dyson Gatlings - Will prioritize targets they cannot harm 

Activities

keith.lamothe

Dec 21, 2010 10:42 am

administrator   ~0006600

* The logic used for most minor faction and zombie ships for deciding to move on to a different planet should now ignore the presence of any enemy target that they are incapable of actully hitting (so neutral and player-ally Dyson Gatlings won't get stuck because of mk5 ships on the planet, etc).

Issue History

Date Modified Username Field Change
Oct 3, 2010 12:54 pm themachineissentient New Issue
Oct 4, 2010 4:23 pm Chris_McElligottPark Assigned To => keith.lamothe
Oct 4, 2010 4:23 pm Chris_McElligottPark Status new => acknowledged
Nov 8, 2010 8:46 pm cpunch Relationship added related to 0001197
Dec 20, 2010 9:31 pm Chris_McElligottPark Status acknowledged => confirmed
Dec 21, 2010 10:42 am keith.lamothe Note Added: 0006600
Dec 21, 2010 10:42 am keith.lamothe Status confirmed => resolved
Dec 21, 2010 10:42 am keith.lamothe Resolution open => fixed