View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000163 | AI War 1 / Classic | Bug - Other | Oct 3, 2010 12:54 pm | Dec 21, 2010 10:42 am | |
Reporter | themachineissentient | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.121-3.189 | ||||
Summary | 0000163: Dyson spawn: does nothing if invulnerable ship exists (ie. core) | ||||
Description | http://www.arcengames.com/forums/index.php/topic,6966.0.html If an existing enemy ship that is invulnerable to the dyson spawn, such as a core ship or arachnid, a lot of these ships tend to stay on planet and do nothing. EDIT: Attaching save. Planet Anqu, mind you after a large battle. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0001197 | resolved | keith.lamothe | Dyson Gatlings - Will prioritize targets they cannot harm |
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* The logic used for most minor faction and zombie ships for deciding to move on to a different planet should now ignore the presence of any enemy target that they are incapable of actully hitting (so neutral and player-ally Dyson Gatlings won't get stuck because of mk5 ships on the planet, etc). |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 3, 2010 12:54 pm | themachineissentient | New Issue | |
Oct 4, 2010 4:23 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Oct 4, 2010 4:23 pm | Chris_McElligottPark | Status | new => acknowledged |
Nov 8, 2010 8:46 pm | cpunch | Relationship added | related to 0001197 |
Dec 20, 2010 9:31 pm | Chris_McElligottPark | Status | acknowledged => confirmed |
Dec 21, 2010 10:42 am | keith.lamothe | Note Added: 0006600 | |
Dec 21, 2010 10:42 am | keith.lamothe | Status | confirmed => resolved |
Dec 21, 2010 10:42 am | keith.lamothe | Resolution | open => fixed |