View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001628 | AI War 1 / Classic | Balance Issue | Nov 26, 2010 3:19 pm | Nov 30, 2010 6:35 pm | |
Reporter | Draco18s | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.041 | ||||
Fixed in Version | 4.042 | ||||
Summary | 0001628: When is a Wave of Spire Gravity Drains too Many? | ||||
Description | At a ship cap of 22 and an AIP of 115, I got a wave of about 100 of them. Each shot nearly insta-kills any Mk1 (non-spire) ship, at 184,000 damage. I did beat them back with my fleet, but I lost 300 ships in the process. 100 triangle ships is the norm at this point in the game (just got an inbound wave of 118 bombers and 200 Tigers), so a 5x shipcap worth of Spire Gravity Drains seems...2.5x too many. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Oops, forgot version # Also, the 200 tigers are inbound to a different planet than the 100 bombers. |
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I think other spire ships are doing the same kind of thing as well. I can't test it extensively right now, but I have been attacked by 5-6 spire battleships in 7.6 difficulty within 2 minutes of the game starting, which is pretty rough. |
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5-6 is the fixed amount though, that's only 3x ship cap on normal. 50 of them (which I had, and which prompted the prior fix) was not. |
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It just seems a bit wrong to me that the difficulty can swing so much just based on the ship types the AI gets. 5-6 fighters is an entirely different story than 5-6 stealth battleships. That may be a different issue than the spire gravity rippers, which seem to come in quantities comparable to triangle ships. I don't know if the other ones come in such big waves yet. |
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Keith fixed several bugs in 4.042 that should also fix this. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 26, 2010 3:19 pm | Draco18s | New Issue | |
Nov 26, 2010 3:21 pm | Draco18s | Note Added: 0004549 | |
Nov 26, 2010 3:21 pm | Draco18s | Product Version | => 4.041 |
Nov 26, 2010 3:23 pm | Draco18s | Note Edited: 0004549 | |
Nov 26, 2010 4:21 pm | Suzera | Note Added: 0004552 | |
Nov 26, 2010 4:32 pm | Draco18s | Note Added: 0004553 | |
Nov 26, 2010 5:43 pm | Suzera | Note Edited: 0004552 | |
Nov 26, 2010 5:47 pm | Suzera | Note Added: 0004556 | |
Nov 30, 2010 6:35 pm | Chris_McElligottPark | Note Added: 0004705 | |
Nov 30, 2010 6:35 pm | Chris_McElligottPark | Status | new => resolved |
Nov 30, 2010 6:35 pm | Chris_McElligottPark | Fixed in Version | => 4.042 |
Nov 30, 2010 6:35 pm | Chris_McElligottPark | Resolution | open => fixed |
Nov 30, 2010 6:35 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |