View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001621 | AI War 1 / Classic | Suggestion - Balance Tweaks | Nov 25, 2010 7:08 pm | Dec 9, 2010 10:53 am | |
Reporter | orzelek | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.041 | ||||
Fixed in Version | 4.047 | ||||
Summary | 0001621: Scouts and spire gravity rippers | ||||
Description | Please consider making scouts immune to these. Currently they can hard counter any sized group of scouts when nearby tachyon guard post. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Thanks! * Scouts, Scout Starships, Raptors, and Spire Starships are now immune to "gravity effects," which includes the gravity drill, gravity ripper, gravity drains, gravity turret, and similar effects. |
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I've been holding out hope for months that grav turrets would finally be something against which there would be no immune dangerous units ;) Raptors will now be the bane of that... |
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I figure raptors need a unique niche to make them terrifying. ;) But, I don't plan on being very generous with giving out that ability to many (any?) other units beyond the scout ones, heh. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 25, 2010 7:08 pm | orzelek | New Issue | |
Dec 9, 2010 12:56 am | Chris_McElligottPark | Note Added: 0005751 | |
Dec 9, 2010 12:56 am | Chris_McElligottPark | Status | new => resolved |
Dec 9, 2010 12:56 am | Chris_McElligottPark | Fixed in Version | => 4.047 |
Dec 9, 2010 12:56 am | Chris_McElligottPark | Resolution | open => fixed |
Dec 9, 2010 12:56 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 9, 2010 9:06 am | keith.lamothe | Note Added: 0005757 | |
Dec 9, 2010 10:53 am | Chris_McElligottPark | Note Added: 0005767 |