View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001600 | AI War 1 / Classic | Bug - Other | Nov 24, 2010 11:41 pm | Dec 2, 2010 10:03 pm | |
Reporter | ArcDM | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.041 | ||||
Fixed in Version | 4.043 | ||||
Summary | 0001600: Ship cap glitch with lots of home planets | ||||
Description | Starting with excessive number of planets (like 13) has defaulted most of my ship and turret caps to 13. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
has duplicate | 0001619 | resolved | Chris_McElligottPark | 16 planet start - unintended side effect? |
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It does not appear to affect starships, but does affect what seems to be all space dock built ships. Engineers, minefields, cleanup/reclaim drones, fortresses, mobile repair stations and mobile builders all look affected as do all turrets except beam cannons. Starbases look fine. Ship caps for triangles go: 1 HW: 98 2 HW: 178 3 HW: 240 4 HW: 284 5 HW: 310 6 HW: 318 7 HW: 308 8 HW: 280 9 HW: 234 10 HW: 170 11 HW: 88 12 HW+: 1 per HW (12 at 12, 13 at 13,...,16 at 16) |
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Concerning that I was using low ship caps and Suzera was using medium. |
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Trying 11 HWs with low and high ship caps just halves/double the ship cap I put up, and with 12 HW, it stays 12. Just as a guess on my part from the numbers I am seeing, the ship cap for 12+ is going under 1 and it rounds up to a minimum of 1 per HW, but only for the unit types I specified before. The ship cap function seems to work the same way for all the units I specified, just with different initial values. Everything else just seems straight up linearly multiplied. |
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Looking at the ship stats spreadsheet export, everything with a "0" count (which is all fleet ships and turrets besides heavy beams etc) seems to exhibit this behaviour. Everything with a quantity in the ship cap field appears to be a linear multiplication of the ship cap shown in the table in the game itself. |
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Thanks! * Previously when players selected more than 8 home planets to start with, they would get oddly low available ship counts. Fixed. |
Date Modified | Username | Field | Change |
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Nov 24, 2010 11:41 pm | ArcDM | New Issue | |
Nov 24, 2010 11:41 pm | ArcDM | File Added: Debug-004.sav | |
Nov 24, 2010 11:46 pm | ArcDM | Category | Bug - Crash or Exception => Bug - Other |
Nov 24, 2010 11:46 pm | ArcDM | Description Updated | |
Nov 24, 2010 11:52 pm | ArcDM | Product Version | => 4.041 |
Nov 24, 2010 11:56 pm | Suzera | Note Added: 0004479 | |
Nov 25, 2010 12:01 am | Suzera | Note Edited: 0004479 | |
Nov 25, 2010 12:02 am | Suzera | Note Edited: 0004479 | |
Nov 25, 2010 12:07 am | ArcDM | Note Added: 0004480 | |
Nov 25, 2010 12:12 am | Suzera | Note Added: 0004481 | |
Nov 25, 2010 12:14 am | Suzera | Note Edited: 0004481 | |
Nov 25, 2010 12:15 am | Suzera | Note Edited: 0004481 | |
Nov 25, 2010 12:36 am | Suzera | Note Edited: 0004481 | |
Nov 25, 2010 12:36 am | Suzera | Note Edited: 0004481 | |
Nov 25, 2010 9:32 pm | Suzera | Note Added: 0004525 | |
Nov 25, 2010 9:33 pm | Suzera | Note Edited: 0004525 | |
Nov 26, 2010 12:23 pm | Toll | Relationship added | has duplicate 0001619 |
Dec 2, 2010 10:03 pm | Chris_McElligottPark | Note Added: 0004978 | |
Dec 2, 2010 10:03 pm | Chris_McElligottPark | Status | new => resolved |
Dec 2, 2010 10:03 pm | Chris_McElligottPark | Fixed in Version | => 4.043 |
Dec 2, 2010 10:03 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 2, 2010 10:03 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |