View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001594 | AI War 1 / Classic | Suggestion - Balance Tweaks | Nov 24, 2010 9:20 pm | Dec 2, 2010 1:06 pm | |
Reporter | Spikey00 | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.040 | ||||
Summary | 0001594: AI possession of S blade spawner - unbalanced and laggy | ||||
Description | When the AI has come into possession of the Spire blade spawner, it becomes both an inhumane struggle, and a performance issue. See the screenshot for an example of what can happen; 100+ blade spawners, and there are 500 of these blades flooding the screen. This would be a nigh-impossible scenario if I were using a conventional fleet. I see only autobombs/other suicidal units to be a realistic counter to this madness. Either restrict the AI from ever using blade spawners, or implement a sort of debuff when more than X of these ships exist on a planet. | ||||
Tags | No tags attached. | ||||
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Bumping this to "Major", seeing as it heavily affects performance. |
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Spikey, do you have a save with an existing excessive population? I have the interstellar culling plague spores ready, but lack a decent test case. |
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Well, I've checked in the fix, should work as far as I know, but I'll test with a save if I see one. |
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Save uploaded! |
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Thanks, confirmed that the spores will perform their deadly task upon load ;) |
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As per yesterday in IRC, I'm still seeing massive quantities of spawners. New uploaded solo save is the same game that demonstrates this phenomenon, now both planets have more than 4 spawners of the same MK. |
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Ok, will take another look. When coming back to one of these to say it's not fixed (or not fully fixed), feel free to re-open it to bump it out of "Resolved" status, issues in that status don't actually show up on the view I normally use; I just happened to specifically look for this issue because I remembered what you said on IRC. |
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Ok, it should really be fixed for 4.043 (it works properly in my tests, on both planets). Basically those were hybrid drones and I had suppressed the auto-cull logic for coordinated ships. I've un-suppressed that for now so it will clean out old saves. I've also made those 4 starship-esque spire bonus types non-eligible to be hybrid drones, since that would just be so brutal. |
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Many thanks to you Keith! |
Date Modified | Username | Field | Change |
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Nov 24, 2010 9:20 pm | Spikey00 | New Issue | |
Nov 24, 2010 9:20 pm | Spikey00 | File Added: AIWar 2010-11-24 19-08-46-62.jpg | |
Nov 25, 2010 2:43 pm | Moonshine Fox | Note Added: 0004515 | |
Nov 25, 2010 2:43 pm | Moonshine Fox | Severity | minor => major |
Nov 29, 2010 2:47 pm | keith.lamothe | Note Added: 0004642 | |
Nov 29, 2010 2:48 pm | keith.lamothe | Assigned To | => keith.lamothe |
Nov 29, 2010 2:48 pm | keith.lamothe | Status | new => assigned |
Nov 29, 2010 3:12 pm | keith.lamothe | Note Added: 0004646 | |
Nov 29, 2010 3:12 pm | keith.lamothe | Status | assigned => resolved |
Nov 29, 2010 3:12 pm | keith.lamothe | Resolution | open => fixed |
Nov 29, 2010 4:45 pm | Spikey00 | File Added: solo1.sav | |
Nov 29, 2010 4:45 pm | Spikey00 | Note Added: 0004655 | |
Nov 29, 2010 5:09 pm | keith.lamothe | Note Added: 0004656 | |
Dec 1, 2010 12:59 pm | Spikey00 | File Added: solo.sav | |
Dec 1, 2010 1:03 pm | Spikey00 | Note Added: 0004779 | |
Dec 2, 2010 9:56 am | keith.lamothe | Note Added: 0004865 | |
Dec 2, 2010 10:54 am | keith.lamothe | Note Added: 0004868 | |
Dec 2, 2010 1:06 pm | Spikey00 | Note Added: 0004892 |