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IDProjectCategoryLast Update
0001580AI War 1 / ClassicSuggestion - AI Behavior And TacticsApr 26, 2013 5:40 pm
ReporterTechSY730 Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Product Version4.040 
Summary0001580: Ships on Perma-Guard duty
DescriptionBasically, the AI should have some ratio of ships and guardians that are assigned a perma-guard duty. They cannot be freed until the command station on that planet has been destroyed.
For bonus points, you could even make the ratio of ships assigned to such perma-guarding to be dependent on the AI type; so the offensive types of AIs, like mad bombers and tag teamers, will do it less, and turtle type AIs, like turtles (duh) and the support corps, will do it more.

This idea was proposed by Arcain_One in the thread http://www.arcengames.com/forums/index.php/topic,7698.0.html

Thought it was a good enough idea to put here.
TagsNo tags attached.
Internal Weight

Relationships

related to 0009079 considering Increase how much stuff the AI gets per planet, but make it harder to free AI defenders 

Activities

TechSY730

Nov 24, 2010 11:35 am

reporter   ~0004392

Sorry, just a clarification. Just because they can't be freed doesn't mean they should always just stay with the thing they are guarding. They should be allowed to move around the planet to take out bigger threats or things attacking the command station. The AI just won't free them to go out to other planets and attack once the threat is gone.

TechSY730

Dec 23, 2010 12:14 am

reporter   ~0006837

Oh, and one more thing. These ships should not be freed when the planet is outgunned 2:1, unlike normal defenders (this logic was not in place when I originally made this report). These ships fight to the death to defend the home, regardless of how bad the odds are.

TechSY730

Apr 26, 2013 2:33 pm

reporter   ~0031525

Would the strategic reserve now satisfy this idea?

ArcDM

Apr 26, 2013 5:40 pm

reporter   ~0031527

The idea I had when I posted in the forums is for some AI ships to ignore the retreat command. They could do this mainly to be a distraction in order to let other ships retreat safely or for other ship to make a flanking attack, exec.

Mainly the idea was in opposition to the simple game play of 'pop the AI command center and retreat, then kill everything that counterattacks your planets.' This player tactic has since expired through the evolution of the game AI.

Issue History

Date Modified Username Field Change
Nov 24, 2010 11:26 am TechSY730 New Issue
Nov 24, 2010 11:35 am TechSY730 Note Added: 0004392
Dec 22, 2010 8:45 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 22, 2010 8:45 pm Chris_McElligottPark Status new => considering
Dec 23, 2010 12:14 am TechSY730 Note Added: 0006837
Jul 31, 2012 12:10 pm TechSY730 Relationship added related to 0009079
Apr 26, 2013 2:33 pm TechSY730 Note Added: 0031525
Apr 26, 2013 5:40 pm ArcDM Note Added: 0031527