View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001524 | AI War 1 / Classic | Bug - Other | Nov 21, 2010 10:30 pm | Jan 3, 2011 11:45 am | |
Reporter | Vinraith | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Summary | 0001524: AI does not attack rebel human colony | ||||
Description | Lost the system, AI leaves the colony alone. While I'm not exactly complaining, surely that's not intended behavior? The colony in question is at Tunepihlik in the attached save. Edit: Hmm, and then once the AI's gone I get a new timer to save that colony. Perhaps I've misunderstood how this is supposed to work, in which case disregard this. | ||||
Tags | No tags attached. | ||||
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Yes, you have two hours to recapture. Until then, hey are still perma cloaked. The challenge is in the initial capture, not so much holding them -- that would just be incredibly distracting, heh. :) |
Date Modified | Username | Field | Change |
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Nov 21, 2010 10:30 pm | Vinraith | New Issue | |
Nov 21, 2010 10:30 pm | Vinraith | File Added: rebel colony.sav | |
Nov 21, 2010 10:31 pm | Vinraith | Description Updated | |
Nov 21, 2010 10:38 pm | Vinraith | Description Updated | |
Nov 22, 2010 8:32 am | Chris_McElligottPark | Note Added: 0004187 | |
Nov 22, 2010 8:32 am | Chris_McElligottPark | Status | new => resolved |
Nov 22, 2010 8:32 am | Chris_McElligottPark | Resolution | open => no change required |
Nov 22, 2010 8:32 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 3, 2011 11:45 am | Chris_McElligottPark | Status | resolved => closed |