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IDProjectCategoryLast Update
0001505AI War 1 / ClassicGUIJan 3, 2011 11:45 am
ReporterNypyren Assigned ToChris_McElligottPark  
Status closedResolutionnot fixable 
Product Version4.038 
Summary0001505: Mouse moves being 'buffered' for one frame?
DescriptionWhenever you move the mouse, the game handles the previous mouse move instead of the current one. This means that the most recent mouse event will not be handled until you move the mouse again.

The easiest way to reproduce this is to mouseover something with a tooltip, then moving the mouse one pixel at a time in different directions. Each time the mouse moves, the tooltip updates its position for the PREVIOUS mouse move, not the very newest one.

This only causes problems in two cases: On tablet PCs with a touch screen (these will send mouse events for movement and clicking at the same time, so you can't properly drag-select things), and on high-resolution sliders like the 'auto build remains rebuilders' slider.

I'm not sure if this is something you can fix, or something innate to Unity.
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has duplicate 0001504 resolvedChris_McElligottPark Mouse events are being handled one event late in certain cases 

Activities

Chris_McElligottPark

Nov 21, 2010 9:49 am

administrator   ~0004139

This isn't something I've seen, but if it's happening on the sliders then that's something innate to Unity, unfortunately. We don't have much control over mouse events beyond just reacting to them when unity hands them to us. :/

Issue History

Date Modified Username Field Change
Nov 21, 2010 12:44 am Nypyren New Issue
Nov 21, 2010 12:45 am Nypyren Relationship added has duplicate 0001504
Nov 21, 2010 9:49 am Chris_McElligottPark Note Added: 0004139
Nov 21, 2010 9:49 am Chris_McElligottPark Status new => resolved
Nov 21, 2010 9:49 am Chris_McElligottPark Resolution open => not fixable
Nov 21, 2010 9:49 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 3, 2011 11:45 am Chris_McElligottPark Status resolved => closed
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - UI => GUI