View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001488 | AI War 1 / Classic | Gameplay Issue | Nov 19, 2010 8:07 pm | Jan 3, 2011 11:45 am | |
Reporter | Lancefighter | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | not fixable | ||
Product Version | 4.037 | ||||
Summary | 0001488: On an AI planet there are 49 units...... | ||||
Description | 11 are spire leeches, of cap 49 7 bombers, of cap 99 4 frigates, of cap 99 2 fighters, etc a few economic units, guard posts, etc. and 13 spire maws. Of cap 2. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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13 Maws - There is your anti blob mechanic at work. Rofl |
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FML D: really, my main issue with them is just that they are damage sponges.. early game pretty much nothing kills them that doesnt get eaten |
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This isn't really a bug, the ship caps for the humans have no relation to the AI. The AI has its own mechanisms of ship caps, which aren't visible to you. That said, I know the AI gets too many of the big spire units (same as they always have zenith electric bombers). I mentioned that would be the case in the release notes when these were added, and it's something for getting fixed next week. |
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well, yes, but id except proportionally more ai units of swarm designations, for example :\ yeah, I did notice the bits in the release notes, i was just a *tad* annoyed at how the maws were working >.> |
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It has no relation planet-wide to proportions. At each guard post it only builds two types of ships if possible, and so you get clumps of a bunch of a certain type of ships there. Any little "extras" that were seeded in the initial seeding of the map (like the fighters, etc), wind up being ignored and left there. I'm not saying it's right, but it's doing what it was coded to do. The problem is that the extra-large fleet ships require new logic that hasn't been put in place yet. |
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Ah, interesting.. I think I understand that |
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The fewer-ships-per-guard-post thing is so that you don't always get the same mixed clumps, but rather get more unique, semi-homogeneous groups. And that makes the higher ship-cap ships proportionately greater per guard post and vice-versa, though not necessarily overall in the planet. Ya know, the higher-ship-cap ships are spoiling this somewhat. I'll have to revisit that logic next week, too. :) |
Date Modified | Username | Field | Change |
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Nov 19, 2010 8:07 pm | Lancefighter | New Issue | |
Nov 19, 2010 8:49 pm | Winter Born | Note Added: 0004018 | |
Nov 19, 2010 9:12 pm | Lancefighter | Note Added: 0004022 | |
Nov 19, 2010 9:45 pm | Chris_McElligottPark | Note Added: 0004024 | |
Nov 19, 2010 9:45 pm | Chris_McElligottPark | Status | new => resolved |
Nov 19, 2010 9:45 pm | Chris_McElligottPark | Resolution | open => not fixable |
Nov 19, 2010 9:45 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 19, 2010 9:48 pm | Lancefighter | Note Added: 0004025 | |
Nov 19, 2010 9:50 pm | Chris_McElligottPark | Note Added: 0004026 | |
Nov 19, 2010 9:56 pm | Lancefighter | Note Added: 0004028 | |
Nov 19, 2010 10:36 pm | Chris_McElligottPark | Note Added: 0004038 | |
Jan 3, 2011 11:45 am | Chris_McElligottPark | Status | resolved => closed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |