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IDProjectCategoryLast Update
0001484AI War 1 / ClassicSuggestion - AI Type IdeasOct 16, 2011 1:48 pm
ReporterKemeno Assigned ToChris_McElligottPark  
Severityfeature 
Status resolvedResolutionfixed 
Summary0001484: Thief AI Type
DescriptionEssentially this would be an AI type specializing in ships with tractor beams.

- It has etherjets and spire tractor platforms unlocked from the start.
- It uses more tractor guardians than normal relative to other AI types.
- For extra nastiness, perhaps many of its ships are immune to tractor beams themselves.

I was thinking of calling this AI Thief, given that it will likely be running into your systems, stealing your ships, and running out.

This would be an extra-fun type when combined with a one-way doormaster...
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love kawa

Nov 19, 2010 4:21 pm

reporter   ~0003997

don't forget riot control starships. peace

Toll

Nov 19, 2010 4:33 pm

reporter   ~0003999

Heck, throw in a reclaimer in the mix as well :)

TheDeadlyShoe

Nov 19, 2010 5:23 pm

reporter   ~0004002

Maaaaaaaaaaaaaaw

keith.lamothe

Nov 19, 2010 5:25 pm

administrator   ~0004003

Give the maw parasite damage.

It's not really attacking, it's just confused. When the transported ships fight back it just fixes their bugs.

wyvern83

Nov 19, 2010 5:32 pm

reporter   ~0004004

http://www.arcengames.com/forums/index.php/topic,4552.0.html

I remember superking suggested a tractor heavy AI a long time ago. I suggested the name 'Linebacker' back then because of the suggested heavy use of ether-jets and riot ships with tractor beams. He was even considering a new tractor beam starship, which in a way we now have in-game in the form of the tractor beam guardian.

He was thinking of calling it the 'Tractor Enthusiast', though I think a thief based name would also be very appealing.

Chris_McElligottPark

Nov 19, 2010 9:51 pm

administrator   ~0004027

Nice, definitely one for the expansion. :)

Kemeno

Nov 20, 2010 2:33 am

reporter   ~0004046

Cool!

I totally forgot about the riot starships - and parasites would make this even nastier. (Even if this AI was just combined with the parasite AI...) I didn't even think about the maw...

I didn't realize that there was a thread on the forums about a similar type - props definitely go to superking for thinking of it first in that case :)

Also, Keith, I think a parasite version of the maw would make for an awesome experimental unit type.

Vinraith

Nov 20, 2010 4:04 am

reporter   ~0004050

This is going to be a gigantic pain in the ass.



I love it!

wyvern83

Nov 20, 2010 9:39 am

reporter   ~0004060

I thought you made your proposal quite unique with the addition of tractor immune ships and later parasites.

'AI Thief' would be a great name since it highlights that part of its proposed behavior. (I had it stuck in my mind that it was a defensive AI so I like the reminder that it can come and steal your stuff.)

Nothing wrong with a little independent 'discovery', especially if you come up with refinements like this. I only mentioned the thread because I'd contributed to that thread in the past and wanted all of the ideas on the same table. ;)

Perhaps we have two versions, a moderate version called the 'tractor enthusiast' that just focuses on tractor beams and a hard version that does that plus 'parasite' and 'raider' that we could call 'AI Thief'.

Winter Born

Nov 20, 2010 10:24 am

reporter   ~0004063

Can you cross post the forum link(s) here?

wyvern83

Nov 20, 2010 11:20 am

reporter   ~0004065

Last edited: Nov 20, 2010 11:23 am

Already done, its 6 posts above this one.

Sizzle

Nov 20, 2010 1:43 pm

reporter   ~0004085

>> Perhaps we have two versions, a moderate version called the 'tractor enthusiast' that just focuses on tractor beams and a hard version that does that plus 'parasite' and 'raider' that we could call 'AI Thief'. <<

I'm torn on whether I'd rather that be based on difficulty level, with increased nastiness (parasites + maw) appearing as you go up from 7+ to 8+ etc, or as you suggest a more "this AI appears on easier, and that one on harder". Maybe some elements of both?

keith.lamothe

Dec 27, 2010 3:28 pm

administrator   ~0007088

Done :)

It's a moderate type (out of the 6 I just added, 4 were in the hard category, didn't want to make it even more skewed in that direction), so it doesn't have maws or Riots. Later on I could do a "Villain" or "Mugger" or some-such hard variant ;)

Vinraith

Dec 27, 2010 6:57 pm

reporter   ~0007106

It would definitely be cool to see a "master thief" hard variant. More hard AI types is a nice thing, without the technologists it always feels like that end of the type spectrum is a little thin. It might just be skewed perception, though. :)

keith.lamothe

Dec 27, 2010 7:41 pm

administrator   ~0007111

Well, there are 4 new hard types in 4.058 :) One is a technologist though (the Crafty Spire one). I think the Spire Hammer one should provide an interesting challenge, though it doesn't really start to do so until it hits mkII waves so I'll probably need to ratchet that up a bit.

Vinraith

Dec 27, 2010 7:47 pm

reporter   ~0007114

Oh yeah, that was NOT a complaint, just an observation of the previous state of things. As I said elsewhere, these new AI types are as exciting as most of my Xmas gifts. Thanks Keith!

Draco18s

Oct 16, 2011 1:48 pm

developer   ~0016619

I see the "tractor enthusiast" as the Thief, with parasites, I set it as a Technologist Thief.

Can't wait to see it.

Issue History

Date Modified Username Field Change
Nov 19, 2010 4:07 pm Kemeno New Issue
Nov 19, 2010 4:21 pm love kawa Note Added: 0003997
Nov 19, 2010 4:33 pm Toll Note Added: 0003999
Nov 19, 2010 5:23 pm TheDeadlyShoe Note Added: 0004002
Nov 19, 2010 5:25 pm keith.lamothe Note Added: 0004003
Nov 19, 2010 5:32 pm wyvern83 Note Added: 0004004
Nov 19, 2010 9:51 pm Chris_McElligottPark Note Added: 0004027
Nov 19, 2010 9:51 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 19, 2010 9:51 pm Chris_McElligottPark Status new => confirmed
Nov 20, 2010 2:33 am Kemeno Note Added: 0004046
Nov 20, 2010 4:04 am Vinraith Note Added: 0004050
Nov 20, 2010 9:39 am wyvern83 Note Added: 0004060
Nov 20, 2010 10:24 am Winter Born Note Added: 0004063
Nov 20, 2010 11:20 am wyvern83 Note Added: 0004065
Nov 20, 2010 11:23 am wyvern83 Note Edited: 0004065
Nov 20, 2010 1:43 pm Sizzle Note Added: 0004085
Dec 27, 2010 3:28 pm keith.lamothe Note Added: 0007088
Dec 27, 2010 3:28 pm keith.lamothe Status confirmed => resolved
Dec 27, 2010 3:28 pm keith.lamothe Resolution open => fixed
Dec 27, 2010 6:57 pm Vinraith Note Added: 0007106
Dec 27, 2010 7:41 pm keith.lamothe Note Added: 0007111
Dec 27, 2010 7:47 pm Vinraith Note Added: 0007114
Oct 16, 2011 1:48 pm Draco18s Note Added: 0016619