View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001478 | AI War 1 / Classic | Balance Issue | Nov 19, 2010 5:49 am | Nov 23, 2010 3:12 pm | |
Reporter | snrub_guy | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.037 | ||||
Summary | 0001478: Stealth battleship waves overpowered | ||||
Description | I know you are aware of possible balance issues with the spirecraft in the hands of AI waves, but thought having it in mantis is organised. 80 Spire Stealth Battleships in the first wave of the game created what I like to call the "Fastest Loss Ever"(tm). | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0001428 | resolved | Chris_McElligottPark | Suggestion: nerf spire stealth battleship |
related to | 0001420 | resolved | Chris_McElligottPark | Spire Stealth Battleship: Various feedback |
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That's what, 20 to 40 times the player cap of them? For AI waves they should be treated like starships, because that's their relative power level. |
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just to clarify, no buff or nerf is really needed, just a tweak so the AI registers them as starships. |
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Yes. |
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This should be resolved now, in that it allows a small enough minimum wave-size multiplier, and also tends to not pile up massive amounts of the same type on a guard post, etc. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 19, 2010 5:49 am | snrub_guy | New Issue | |
Nov 19, 2010 12:10 pm | Draco18s | Note Added: 0003980 | |
Nov 19, 2010 5:37 pm | unclean | Relationship added | related to 0001428 |
Nov 19, 2010 5:37 pm | unclean | Relationship added | related to 0001420 |
Nov 19, 2010 8:50 pm | Giegue | Note Added: 0004019 | |
Nov 20, 2010 12:24 am | Draco18s | Note Added: 0004044 | |
Nov 23, 2010 3:12 pm | keith.lamothe | Note Added: 0004285 | |
Nov 23, 2010 3:12 pm | keith.lamothe | Status | new => resolved |
Nov 23, 2010 3:12 pm | keith.lamothe | Resolution | open => fixed |
Nov 23, 2010 3:12 pm | keith.lamothe | Assigned To | => keith.lamothe |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |