View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001455 | AI War 1 / Classic | Bug - Other | Nov 18, 2010 2:50 pm | Nov 18, 2010 2:56 pm | |
Reporter | snrub_guy | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.037 | ||||
Fixed in Version | 4.038 | ||||
Summary | 0001455: Blade spawner unable to move | ||||
Description | Only 10 minutes in, set up a blade spawner at each of my homeworld's wormholes. One has been in a fight, with several ship types- most prolonged with an acid thrower. It now doesn't register my attempts to move it. Engines don't appear damaged, but I repaired it just in case. No luck. It's the one at the wormhole in the top left in the attached save. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
child of | 0001453 | resolved | Chris_McElligottPark | Gravity Rip Never Expires |
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It's dead in the water from an encounter with a gravity ripper, I expect. Saving and reloading the game would fix that (though any further gravity rippers you run into will permanently strand ships until the next reload, too), and the next patch will fix it permanently. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 18, 2010 2:50 pm | snrub_guy | New Issue | |
Nov 18, 2010 2:50 pm | snrub_guy | File Added: Bladespawner.sav | |
Nov 18, 2010 2:55 pm | Chris_McElligottPark | Note Added: 0003901 | |
Nov 18, 2010 2:55 pm | Chris_McElligottPark | Status | new => resolved |
Nov 18, 2010 2:55 pm | Chris_McElligottPark | Fixed in Version | => 4.038 |
Nov 18, 2010 2:55 pm | Chris_McElligottPark | Resolution | open => fixed |
Nov 18, 2010 2:55 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 18, 2010 2:56 pm | Chris_McElligottPark | Relationship added | child of 0001453 |