View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001450 | AI War 1 / Classic | Suggestion - Game Mechanics | Nov 18, 2010 12:11 pm | Jan 3, 2011 11:45 am | |
Reporter | sarnian | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Summary | 0001450: Make gravity turrets turn off when no enemy ships present | ||||
Description | Would there be any possibility of gravity turrets entering a "standby mode" when there are no enemy ships in a system? I appreciate that they're intended to slow allied ships down as well as the AI's to maintain balance, but this can be a pain when you want to send a transport across a number of wormholes and it crawls past your planets unless you manually set your gravity turrets to low power mode (and remember to activate them when the AI next attacks). Thanks | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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grav turrets already do not effect friendly ships |
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That was changed in one of the very recent betas, so you might not have noticed it yet. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 18, 2010 12:11 pm | sarnian | New Issue | |
Nov 18, 2010 12:34 pm | Lancefighter | Note Added: 0003894 | |
Nov 18, 2010 12:35 pm | Chris_McElligottPark | Note Added: 0003895 | |
Nov 18, 2010 12:35 pm | Chris_McElligottPark | Status | new => resolved |
Nov 18, 2010 12:35 pm | Chris_McElligottPark | Resolution | open => no change required |
Nov 18, 2010 12:35 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 3, 2011 11:45 am | Chris_McElligottPark | Status | resolved => closed |