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IDProjectCategoryLast Update
0001439AI War 1 / ClassicSuggestion - Balance TweaksNov 30, 2010 6:36 pm
ReporterFleet Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.036 
Fixed in Version4.042 
Summary0001439: Counter Attacks can be too powerful
DescriptionPlaying 7/7, about an hour in, about 130 AIP. Warp counter attack sent 500 Mk II Bombardment ships and beam frigates, each, total 1000 ships. Seems pretty huge, since my entire fleet was only just 800 ships. My fleet was destroyed, with like 20 Z bombard casualties...480 were still kicking.
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Vinraith

Nov 18, 2010 2:46 am

reporter   ~0003857

The size of these doesn't seem to be scaling to ship type like normal waves do. Sometimes you'll get 1000 younglings, which die easily enough, and on the opposite end of the spectrum you'll get something like Fleet's describing here.

Winter Born

Nov 18, 2010 2:46 am

reporter   ~0003858

Last edited: Nov 18, 2010 2:50 am

edited "~" into "about"
Made that error myself :<

Yea, they are now 4x a regular wave. They seem to hit the max wave size of 1001 for me as well on a 7.3/7.3 AI game I am now playing. Next patch should fix the wave timer out to 14 min, but still a big event to plan for.

Chris_McElligottPark

Nov 30, 2010 6:36 pm

administrator   ~0004707

Keith fixed several bugs in 4.042 that should also fix this.

Issue History

Date Modified Username Field Change
Nov 18, 2010 1:06 am Fleet New Issue
Nov 18, 2010 2:46 am Vinraith Note Added: 0003857
Nov 18, 2010 2:46 am Winter Born Note Added: 0003858
Nov 18, 2010 2:46 am Winter Born Description Updated
Nov 18, 2010 2:50 am Winter Born Note Edited: 0003858
Nov 30, 2010 6:36 pm Chris_McElligottPark Note Added: 0004707
Nov 30, 2010 6:36 pm Chris_McElligottPark Status new => resolved
Nov 30, 2010 6:36 pm Chris_McElligottPark Fixed in Version => 4.042
Nov 30, 2010 6:36 pm Chris_McElligottPark Resolution open => fixed
Nov 30, 2010 6:36 pm Chris_McElligottPark Assigned To => Chris_McElligottPark