View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001438 | AI War 1 / Classic | Suggestion - Balance Tweaks | Nov 17, 2010 11:36 pm | Dec 17, 2010 1:03 pm | |
Reporter | unclean | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.036 | ||||
Fixed in Version | 4.052 | ||||
Summary | 0001438: Mining Golem a bit anticlimatic | ||||
Description | They seem a little underpowered considering how late in the game they shows up and the lengthy time limit until they self-destruct. See the attached save. My forces are at the Toloc wormhole to Genpo. Just move them through and watch the fireworks. Seems like they were a little more formidable a while ago: http://arcengames.com/forums/index.php/topic,3046.0.html | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
has duplicate | 0002004 | resolved | Chris_McElligottPark | Mining Golem might need a boost |
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They used to come from way out of the system, you couldn't engage effectively until there was only about 30-40 minutes left on the timer. Before then, they were so far out your ships were down to speed 2 (or whatever the slowest speed is) that far out and even the fastest ship only got one salvo off before the mining golem was past. Was annoying to watch my fighters head out and not even get a shot off because they couldn't make the turn to catch the golem as they passed it. Anyways, at the very least the time limit needs to be reduced, I think the stats themselves are okay, you just have too long to engage it now that it doesn't come in from outside the system. |
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Do mind that you have to travel to the system as well, which could potentially be for off. Lowering that timer could make this extremely difficult. |
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Time for a bit of a reimagining, I agree: * Mining Golem attack power has been increased 10x, armor has been decreased 3x. Health of the mining golem has been increased from 40m to 120m. ** When mining golems explode, they now destroy the planet and all the resource points, but no ships. This means that there is no risk of AI Progress increase from them, they just cut off access to resources. ** Mining golems are now only seeded on planets in player territory, or within one hop of player territory. ** Instead of a single mining golem per planet, it is now one per human player in multiplayer games. ** Instead of a single planet getting a mining golem at once, three planets all get them at the same time, now. ** Mining golems are now spawned every four hours (or so), rather than every 8ish hours. ** The net effect here is that with this minor faction on, you'll have planets exploding and sometimes you'll just need to let them explode. This can put crimps in your and/or AI supply, and can also put the pressure on in terms of resource availability. |
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Oh, and: * Mining Golems also now have 10k radar dampening. |
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Wait, so if a mining golem comes to a planet with a fabricator, are you basically going to lose that fabricator no matter what (similar with adv. factories and those human rebellion colonies), as that planet will never have supply again? |
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Fabs and advanced factories specifically don't require supply for this very reason. |
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Ahh, good foresight, then in that case, I'm all for this change. |
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Not so much foresight as we ran into this issue a year ago with the nuclear command AI option, heh. :) |
Date Modified | Username | Field | Change |
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Nov 17, 2010 11:36 pm | unclean | New Issue | |
Nov 17, 2010 11:36 pm | unclean | File Added: wussygolem.sav | |
Nov 18, 2010 1:15 am | Dazio | Note Added: 0003855 | |
Nov 18, 2010 3:34 am | Moonshine Fox | Note Added: 0003860 | |
Dec 14, 2010 10:40 pm | unclean | Relationship added | has duplicate 0002004 |
Dec 17, 2010 12:16 pm | Chris_McElligottPark | Note Added: 0006357 | |
Dec 17, 2010 12:16 pm | Chris_McElligottPark | Status | new => resolved |
Dec 17, 2010 12:16 pm | Chris_McElligottPark | Fixed in Version | => 4.052 |
Dec 17, 2010 12:16 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 17, 2010 12:16 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 17, 2010 12:17 pm | Chris_McElligottPark | Note Added: 0006360 | |
Dec 17, 2010 12:53 pm | TechSY730 | Note Added: 0006365 | |
Dec 17, 2010 12:56 pm | TechSY730 | Note Edited: 0006365 | |
Dec 17, 2010 12:58 pm | Chris_McElligottPark | Note Added: 0006366 | |
Dec 17, 2010 12:59 pm | TechSY730 | Note Added: 0006367 | |
Dec 17, 2010 1:03 pm | Chris_McElligottPark | Note Added: 0006369 |