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IDProjectCategoryLast Update
0001419AI War 1 / ClassicCrash/ExceptionNov 18, 2010 10:24 pm
ReporterFleet Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.035 
Summary0001419: DeSync after getting the Shard
DescriptionHere is the host log from unhanded errors. It occurred a few seconds after the Shard was unlocked. Multiplayer game, both on Windows 7 64.
TagsNo tags attached.
Internal Weight

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Fleet

Nov 17, 2010 1:29 am

reporter  

DeSync.txt (1,890 bytes)   
EventAttackBattleGroup.FillPossibleTypesByTierList (Int32 PlayerNumber) [0x00000] in <filename unknown>:0 
  at EventAttackArmada.Populate (Int32 ForPlayerNumber, Int32 TotalPoints, Int32 MinimumBattleGroupCount, Int32 MaximumBattleGroupCount, Int32 MaximumTotalShipsPerBattleGroup) [0x00000] in <filename unknown>:0 
  at SpecialLogic_FallenSpire.SendEventAttack (.ForegroundObject PrimaryTarget, Int32 ArmadaPoints, Boolean AlsoChaseSpireSettlements, ArmadaCoordinationType CoordinationType) [0x00000] in <filename unknown>:0 
  at SpecialLogic_FallenSpire.PerformPerSecondLogicForObject (.ForegroundObject Obj) [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at EventAttackBattleGroup.FillPossibleTypesByTierList (Int32 PlayerNumber) [0x00000] in <filename unknown>:0 
  at EventAttackArmada.Populate (Int32 ForPlayerNumber, Int32 TotalPoints, Int32 MinimumBattleGroupCount, Int32 MaximumBattleGroupCount, Int32 MaximumTotalShipsPerBattleGroup) [0x00000] in <filename unknown>:0 
  at SpecialLogic_FallenSpire.SendEventAttack (.ForegroundObject PrimaryTarget, Int32 ArmadaPoints, Boolean AlsoChaseSpireSettlements, ArmadaCoordinationType CoordinationType) [0x00000] in <filename unknown>:0 
  at SpecialLogic_FallenSpire.PerformPerSecondLogicForObject (.ForegroundObject Obj) [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
DeSync.txt (1,890 bytes)   

keith.lamothe

Nov 17, 2010 9:22 am

administrator   ~0003806

This is fixed for the next version, thanks :)

keith.lamothe

Nov 18, 2010 9:51 pm

administrator   ~0003932

By the way, I've been meaning to ask, have you and Tssbackus had any desyncs (other than this one) since 4.0?

Fleet

Nov 18, 2010 10:22 pm

reporter   ~0003941

Last edited: Nov 18, 2010 10:23 pm

Nope, no more desyncs. I think we can finally put that issue behind us! Although our playtime has taken a hit due to school and work, I think we have played enough to put this to rest.

keith.lamothe

Nov 18, 2010 10:24 pm

administrator   ~0003942

It's a big relief to hear that, I guess it was the .NET stuff after all, from before :)

Just having a consistent runtime environment is a big win from the change to Unity.

Issue History

Date Modified Username Field Change
Nov 17, 2010 1:29 am Fleet New Issue
Nov 17, 2010 1:29 am Fleet File Added: DeSync.txt
Nov 17, 2010 9:22 am keith.lamothe Note Added: 0003806
Nov 17, 2010 9:22 am keith.lamothe Status new => resolved
Nov 17, 2010 9:22 am keith.lamothe Resolution open => fixed
Nov 17, 2010 9:22 am keith.lamothe Assigned To => keith.lamothe
Nov 18, 2010 9:51 pm keith.lamothe Note Added: 0003932
Nov 18, 2010 10:22 pm Fleet Note Added: 0003941
Nov 18, 2010 10:23 pm Fleet Note Edited: 0003941
Nov 18, 2010 10:24 pm keith.lamothe Note Added: 0003942
Apr 14, 2014 9:27 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception