View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001411 | AI War 1 / Classic | GUI | Nov 16, 2010 4:53 pm | Nov 30, 2010 6:33 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 4.042 | ||||
Summary | 0001411: Make it clear when a Raid Engine or CounterAttack wave are incoming. | ||||
Description | So that players can tell what KIND of wave is incoming. Really, also for scrap waves, etc. Right now players don't always know when it's a special kind of wave, and so raid engines can catch them much more unawares than expected. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0001449 | considering | Chris_McElligottPark | Candy Tech: hostile ship diagnostic sensor |
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I was thinking about this and hoping it would be added, either a different announcing sound (a really ominous one ^^) from normal waves and/or a different color of the text showing how much ships of what type are incoming (or simply putting Counterattack/wave etc in front of it) |
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* The game now makes it clear when a wave or CPA that is incoming was triggered by a ship -- guard post, raid engine, scrap wave, or otherwise. This should substantially help reduce confusion about the deep raids into player territory. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 16, 2010 4:53 pm | Chris_McElligottPark | New Issue | |
Nov 16, 2010 4:53 pm | Chris_McElligottPark | Status | new => assigned |
Nov 16, 2010 4:53 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 16, 2010 6:28 pm | Heavens | Note Added: 0003754 | |
Nov 16, 2010 6:29 pm | Heavens | Note Edited: 0003754 | |
Nov 18, 2010 11:09 am | wyvern83 | Relationship added | related to 0001449 |
Nov 30, 2010 6:33 pm | Chris_McElligottPark | Note Added: 0004704 | |
Nov 30, 2010 6:33 pm | Chris_McElligottPark | Status | assigned => resolved |
Nov 30, 2010 6:33 pm | Chris_McElligottPark | Fixed in Version | => 4.042 |
Nov 30, 2010 6:33 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |