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IDProjectCategoryLast Update
0001411AI War 1 / ClassicGUINov 30, 2010 6:33 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version4.042 
Summary0001411: Make it clear when a Raid Engine or CounterAttack wave are incoming.
DescriptionSo that players can tell what KIND of wave is incoming. Really, also for scrap waves, etc. Right now players don't always know when it's a special kind of wave, and so raid engines can catch them much more unawares than expected.
TagsNo tags attached.
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related to 0001449 consideringChris_McElligottPark Candy Tech: hostile ship diagnostic sensor 

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Heavens

Nov 16, 2010 6:28 pm

reporter   ~0003754

Last edited: Nov 16, 2010 6:29 pm

I was thinking about this and hoping it would be added, either a different announcing sound (a really ominous one ^^) from normal waves and/or a different color of the text showing how much ships of what type are incoming (or simply putting Counterattack/wave etc in front of it)

Chris_McElligottPark

Nov 30, 2010 6:33 pm

administrator   ~0004704

* The game now makes it clear when a wave or CPA that is incoming was triggered by a ship -- guard post, raid engine, scrap wave, or otherwise. This should substantially help reduce confusion about the deep raids into player territory.

Issue History

Date Modified Username Field Change
Nov 16, 2010 4:53 pm Chris_McElligottPark New Issue
Nov 16, 2010 4:53 pm Chris_McElligottPark Status new => assigned
Nov 16, 2010 4:53 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 16, 2010 6:28 pm Heavens Note Added: 0003754
Nov 16, 2010 6:29 pm Heavens Note Edited: 0003754
Nov 18, 2010 11:09 am wyvern83 Relationship added related to 0001449
Nov 30, 2010 6:33 pm Chris_McElligottPark Note Added: 0004704
Nov 30, 2010 6:33 pm Chris_McElligottPark Status assigned => resolved
Nov 30, 2010 6:33 pm Chris_McElligottPark Fixed in Version => 4.042
Nov 30, 2010 6:33 pm Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - UI => GUI