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IDProjectCategoryLast Update
0001396AI War 1 / ClassicSuggestion - Game MechanicsJan 6, 2011 5:45 pm
ReporterNypyren Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.033 
Fixed in Version4.063 
Summary0001396: Defender mode: Gap between last wave and victory
DescriptionI just played 60-minute Defender at difficulty 5 (Easy). Just as an experiment, I cheesed the AI by occupying all planets except for one, and put turrets on that single wormhole.

As far as waves go, I got 2000 ships at the 22 minute mark, then 4000 at the 42 minute mark. I killed each wave with cap turrets in < 30 seconds apiece. So there ended up being an announced wave for the 62 minute mark, but I won before it could arrive.

This also meant there was an 18 minute gap before victory where nothing happened. Perhaps the players should automatically win if the next wave would occur after victory AND no enemy ships from the most recent wave are still alive?
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Draco18s

Dec 3, 2010 10:34 pm

developer   ~0005099

I have observed this as well.

Chris_McElligottPark

Jan 6, 2011 5:45 pm

administrator   ~0007619

Thanks! Should be a lot better in 4.063!

Issue History

Date Modified Username Field Change
Nov 15, 2010 11:44 pm Nypyren New Issue
Nov 15, 2010 11:47 pm Nypyren Description Updated
Dec 3, 2010 10:34 pm Draco18s Note Added: 0005099
Jan 6, 2011 5:45 pm Chris_McElligottPark Note Added: 0007619
Jan 6, 2011 5:45 pm Chris_McElligottPark Status new => resolved
Jan 6, 2011 5:45 pm Chris_McElligottPark Fixed in Version => 4.063
Jan 6, 2011 5:45 pm Chris_McElligottPark Resolution open => fixed
Jan 6, 2011 5:45 pm Chris_McElligottPark Assigned To => Chris_McElligottPark