View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001380 | AI War 1 / Classic | Suggestion - New Unit Ideas - Capturables | Nov 15, 2010 3:21 pm | Jan 3, 2011 11:45 am | |
Reporter | Shelly | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Summary | 0001380: Fleet ship control relay | ||||
Description | Increase fleet ship unit cap of a player specified fleet ship. The increase should be from 10% to 33%. 30 AI progress if killed by AI. Player should lose the bonus if it is killed. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Stuff that increases ship caps has been discussed and discarded before, that's a horse that got beaten very much to death in the past. ;) |
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Well time changes things. It's kind of hard to imagine why this should be discarded as a bad idea. |
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Yes, that's fair enough, and there's no harm in checking. But I doubt I'll ever change my mind on this one, as it's pretty key to AI War. Being able to get more of your favorite stuff is against the core design goals of the game, which is intentionally making you explore around with lots of various different things rather than just "build as much as possible of my favorite thing." Not that that's what you were suggesting, but that's what I've seen happen over and over again in other strategy games, and I don't want to even begin to go there with AI War. |
Date Modified | Username | Field | Change |
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Nov 15, 2010 3:21 pm | Shelly | New Issue | |
Nov 15, 2010 3:22 pm | Chris_McElligottPark | Note Added: 0003629 | |
Nov 15, 2010 3:22 pm | Chris_McElligottPark | Status | new => resolved |
Nov 15, 2010 3:22 pm | Chris_McElligottPark | Resolution | open => won't fix |
Nov 15, 2010 3:22 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 15, 2010 3:33 pm | Shelly | Note Added: 0003634 | |
Nov 15, 2010 3:36 pm | Chris_McElligottPark | Note Added: 0003637 | |
Jan 3, 2011 11:45 am | Chris_McElligottPark | Status | resolved => closed |