View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001367 | AI War 1 / Classic | Suggestion - New Unit Ideas - Economic and Utility Units | Nov 14, 2010 8:12 pm | Nov 24, 2010 2:46 pm | |
Reporter | Master Cylinder Pants | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 4.033 | ||||
Summary | 0001367: Engineers - econ vs. military work | ||||
Description | It would be useful to have either a control that separates the number of engineers working on military and economic stuff or perhaps two classes of engineers - an economic and a military. The single control "prefer non military" is a little too coarse (in my opinion) to achieve this goal. Heck, might be a good use for the no longer useful clean up drones - ie, branch the engineers into two types econ and mil, but a control set could easily do this too. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0001378 | considering | priority control for engineer work | |
related to | 0000313 | resolved | keith.lamothe | New Control Node -- engineers not auto-assist Zenith Trader purchased items |
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This would be really handy. Engineers tend to "clump" to jobs, all working on one thing at a time, when sometimes it'd be better if they were splitting their attention (between, say, building a force field and accelerating a dock). Being able to specify a group to build and a group to repair/aid construction would result in a significant reduction in micromanagement. |
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Yes, that's a very good idea. Right now for example engineers in FRD all go and assist ship construction instead of repairing existing ships, which is quite annoying (I didn't yet unlock the mobile repair station), I have to pause construction to make them do the job. |
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Out of scope for the moment, but marking for consideration in future DLC or expansions. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 14, 2010 8:12 pm | Master Cylinder Pants | New Issue | |
Nov 14, 2010 10:44 pm | Vinraith | Note Added: 0003501 | |
Nov 15, 2010 2:03 pm | Winter Born | Relationship added | related to 0001378 |
Nov 15, 2010 4:25 pm | ShdNx | Note Added: 0003647 | |
Nov 24, 2010 2:46 pm | Chris_McElligottPark | Status | new => considering |
Nov 24, 2010 2:46 pm | Chris_McElligottPark | Note Added: 0004415 | |
Dec 8, 2010 8:31 am | Winter Born | Relationship added | related to 0000313 |