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IDProjectCategoryLast Update
0001362AI War 1 / ClassicSuggestion - New Unit Ideas - Economic and Utility UnitsNov 15, 2010 8:56 am
ReporterToll Assigned ToChris_McElligottPark  
Severityminor 
Status consideringResolutionopen 
Product Version4.033 
Summary0001362: Scouting train parasite
DescriptionIn essence, this would be a buildable from the "sup" tab of the command station and mobile builders. It wouldn't be able to go through wormholes; its only use would be to attach it to a passing astro-train. Once attached, it would be perma-cloaked, scouting, and take no energy at all (it hacks into the astro-train for its energy use). Its build cost would be semi-high for a scout (8000 metal, 2000 crystal) with a buildtime of a minute or so. Its cap would also be small, say 4 or so. Health-wise they'd be extremely frail, to the order of 1000 health (so an attrition emitter would kill these off, unless it was just a short pass).
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Chris_McElligottPark

Nov 15, 2010 8:56 am

administrator   ~0003516

Funny, someone else had a very similar idea over a year ago. Great minds think alike, etc. For now it's out of scope, but could be cool in the future.

Issue History

Date Modified Username Field Change
Nov 14, 2010 6:03 pm Toll New Issue
Nov 15, 2010 8:56 am Chris_McElligottPark Note Added: 0003516
Nov 15, 2010 8:56 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 15, 2010 8:56 am Chris_McElligottPark Status new => considering