View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001350 | AI War 1 / Classic | Balance Issue | Nov 14, 2010 12:23 pm | Mar 17, 2011 10:21 am | |
Reporter | Kejal | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.033 | ||||
Summary | 0001350: Riot Control Ship Hardpoints fire during Low-Energy-Mode | ||||
Description | Putting a RCS into low-energy-mode does not disable the hardpoints. It is also possible to exploit this with a cloaker ship by cloaking the RCS (which remains cloaked during firing). Hardpoints will be destroyed eventually but the RCS is safe. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
duplicate of | 0001334 | resolved | keith.lamothe | cloaked riot starships can attack without being attacked |
has duplicate | 0003503 | new | Riot starships remain cloaked while their turrets attack. |
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The modules have their own power settings by design. I also changed it recently so that a module firing would decloak the parent ship too. If that's not happening please re-open issue 1334 :) |
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Cloaking isn't the only problem here, I would like my modules to be inoperative when my ship is in low power. |
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You will need to tell them that individually, then, by zooming in, selecting them, and hitting K or clicking the low power button. |
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Seems a bit tedious when you have a fleet of modular fallen spire ships and need to do that to each and every one. |
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Yes, I imagine it is. There used to be a context-menu item for selecting all modules of all ships in the selection, I can look into reviving that. Then it wouldn't take more time with more ships. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 14, 2010 12:23 pm | Kejal | New Issue | |
Nov 14, 2010 12:37 pm | Kejal | Relationship added | duplicate of 0001334 |
Nov 15, 2010 9:23 am | keith.lamothe | Note Added: 0003531 | |
Nov 15, 2010 9:23 am | keith.lamothe | Status | new => resolved |
Nov 15, 2010 9:23 am | keith.lamothe | Resolution | open => fixed |
Nov 15, 2010 9:23 am | keith.lamothe | Assigned To | => keith.lamothe |
Mar 17, 2011 10:10 am | ArcDM | Note Added: 0011117 | |
Mar 17, 2011 10:12 am | keith.lamothe | Note Added: 0011118 | |
Mar 17, 2011 10:19 am | ArcDM | Note Added: 0011119 | |
Mar 17, 2011 10:21 am | keith.lamothe | Note Added: 0011120 | |
Jun 12, 2011 12:33 pm | Orelius | Relationship added | has duplicate 0003503 |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |