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IDProjectCategoryLast Update
0000131AI War 1 / ClassicBug - OtherOct 4, 2010 2:12 pm
ReporterBurnstreet Assigned Tokeith.lamothe  
Severitymajor 
Status resolvedResolutionfixed 
Product Version3.700 
Summary0000131: bottom button row has second click zone
DescriptionI am playing at 1600x1200 and if I click at about 1000 y -ccordinate, the menus for the bottom button row open. Also, the menus open above that position, even if I click the real buttons (they work, too).
TagsNo tags attached.
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Activities

Moonshine Fox

Oct 3, 2010 8:39 am

reporter   ~0000042

Aha! I can confirm this. That might be what has been causing the "Low powered" menu opening when I try to select some buildings. Thanks for pinning the reason for this! I run at 1920x1080 myself so it's less prominent, but still there.

Burnstreet

Oct 3, 2010 8:43 am

reporter   ~0000044

Last edited: Oct 3, 2010 8:44 am

I mixed up x and y in my calculation.
its' slightly below the middle of the screen, so 7xx y-coordinate, not 1000
also, see my profile for my PC spec if you need it

Moonshine Fox

Oct 3, 2010 4:17 pm

reporter  

bottom_row.jpg (567,000 bytes)

Moonshine Fox

Oct 3, 2010 4:17 pm

reporter   ~0000087

Attached a screenshot with the phenomenon in effect. It's a very narrow area, only over the actual buttons themselves. If you move "outside" the button menu to the right, the phenomenon disappears and you can click empty space just fine.

It seems to be around 20-40 pixels or so on my screen.

Moonshine Fox

Oct 3, 2010 4:18 pm

reporter   ~0000088

Aww, goddamnit, my mousecursor wasn't captured by fraps. Forgot the setting >.< It's right below the left lower corner of the popup though.

orzelek

Oct 4, 2010 3:25 am

reporter   ~0000094

I can confirm this... was wondering why that low power dialog shows up few times but didn't manage to pinpoint it.

keith.lamothe

Oct 4, 2010 2:12 pm

administrator   ~0000131

* Fixed bug where GameButtons were acting as if they were clicked if the click point was near where they would be at the original (generally 1280x768) resolution. Also fixed the bug where context menus triggered from those buttons were showing up near the original resolution points instead of snapped to the global game button window.
** Thanks to Burnstreet for the report.

Issue History

Date Modified Username Field Change
Oct 3, 2010 8:25 am Burnstreet New Issue
Oct 3, 2010 8:39 am Moonshine Fox Note Added: 0000042
Oct 3, 2010 8:43 am Burnstreet Note Added: 0000044
Oct 3, 2010 8:44 am Burnstreet Note Edited: 0000044
Oct 3, 2010 4:17 pm Moonshine Fox File Added: bottom_row.jpg
Oct 3, 2010 4:17 pm Moonshine Fox Note Added: 0000087
Oct 3, 2010 4:18 pm Moonshine Fox Note Added: 0000088
Oct 4, 2010 3:25 am orzelek Note Added: 0000094
Oct 4, 2010 9:36 am keith.lamothe Assigned To => keith.lamothe
Oct 4, 2010 9:36 am keith.lamothe Status new => acknowledged
Oct 4, 2010 11:44 am keith.lamothe Severity minor => major
Oct 4, 2010 11:44 am keith.lamothe Status acknowledged => assigned
Oct 4, 2010 2:12 pm keith.lamothe Note Added: 0000131
Oct 4, 2010 2:12 pm keith.lamothe Status assigned => resolved
Oct 4, 2010 2:12 pm keith.lamothe Resolution open => fixed