View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001308 | AI War 1 / Classic | Bug - Other | Nov 12, 2010 11:48 pm | Nov 13, 2010 2:27 pm | |
Reporter | Lancefighter | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.032 | ||||
Summary | 0001308: spire ff dont push units | ||||
Description | units walk through spire structure ff like they arent there.. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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This is intended, like with the ff bearer or hybrid ff modules. Now, if there's a suggestion that it made a "hard" ff instead of soft, that's something I'm willing to consider. It's just easier on the cpu this way, and balance-wise I didn't want the spire stuff to be used as wormhole doorstops ;) |
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I should restate that: There is no reason spire structural forcefields are not 'hard'. It just forces me to put up my own forcefields.. when there are perfectly good spire ones in the way :\ |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 12, 2010 11:48 pm | Lancefighter | New Issue | |
Nov 13, 2010 2:01 pm | keith.lamothe | Note Added: 0003372 | |
Nov 13, 2010 2:01 pm | keith.lamothe | Status | new => resolved |
Nov 13, 2010 2:01 pm | keith.lamothe | Resolution | open => fixed |
Nov 13, 2010 2:01 pm | keith.lamothe | Assigned To | => keith.lamothe |
Nov 13, 2010 2:27 pm | Lancefighter | Note Added: 0003379 |