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IDProjectCategoryLast Update
0001287AI War 1 / ClassicBalance IssueDec 22, 2010 7:22 pm
ReporterArcDM Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.030 
Summary0001287: Too many Force Fields, needs a cap
DescriptionWhen the AI hybrid hive pile up on a planet they continually build and stack force fields on the AI command station. 20 is do-able, 200+ is not: the only way to get past it is force field immune ships.

I propose having a cap on AI force fields per planet, like 50 for MK 1, 35 for MK 2, and 20 for MK 3 (of course the actual numbers aren't up to me)
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TheDeadlyShoe

Nov 23, 2010 4:48 pm

reporter   ~0004322

Last edited: Nov 23, 2010 4:48 pm

I feel that the defensive hybrids are too FF-happy in general, especially considering the high HP of AI forcefields. And yeah, the ridiculous FF stacking on a command station is crazy; the AI ought to have some pseudo-energy use rules on those sorts of shenanigans.

For example, here's a turret cluster I encountered:

http://www.deadlyshoe.com/aiwar/turretcluster.jpg

As you can see, theres about 2 turrets per forcefield. It's kinda nuts given the relative cost of forcefields and that an AI MKI ff basically = a player Mk III ff.

Chris_McElligottPark

Dec 22, 2010 7:18 pm

administrator   ~0006773

Keith, this was fixed in some fashion, yes?

keith.lamothe

Dec 22, 2010 7:22 pm

administrator   ~0006778

Yes, hybrids no longer build anything, until we can sort out exactly what they should be building.

Issue History

Date Modified Username Field Change
Nov 12, 2010 12:08 am ArcDM New Issue
Nov 23, 2010 4:48 pm TheDeadlyShoe Note Added: 0004322
Nov 23, 2010 4:48 pm TheDeadlyShoe Note Edited: 0004322
Dec 22, 2010 7:18 pm Chris_McElligottPark Note Added: 0006773
Dec 22, 2010 7:18 pm Chris_McElligottPark Assigned To => keith.lamothe
Dec 22, 2010 7:18 pm Chris_McElligottPark Status new => feedback
Dec 22, 2010 7:22 pm keith.lamothe Note Added: 0006778
Dec 22, 2010 7:22 pm keith.lamothe Status feedback => resolved
Dec 22, 2010 7:22 pm keith.lamothe Resolution open => fixed
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue