View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0012594||Bionic Dues||[All Projects] Bug - Gameplay||Sep 20, 2013 1:22 am||Sep 20, 2013 11:26 am|
|Product Version||0.917 - Please Still Keep An Eye Out|
|Fixed in Version||0.918 - Better, But Please Keep Watch|
|Summary||0012594: Sensors not working correctly|
|Description||Easy to see this one with the Science Exo who has an extreme sensor range right now; the actual execution of it has the range going out a short distance into various corridors and then just stopping at a random point. Getting closer to the edge of the range wont cause it to move forward at first, and then randomly it'll just pop and move out 10 spaces or so, and then it wont go further again. Very weird.|
|Tags||No tags attached.|
|Internal Weight||Game Crash|
I've not been able to duplicate this. Do you have a save for it?
Admittedly I've already fixed some things in .918 that may have fixed this, so that might be why I'm not seeing it.
I couldn't find exactly that, but I did find some other stuff that I think will resolve your thing. Thanks!
* Fixed an issue in the previous version where sensors would go up to a door but not onto the door itself.
* Fixed a number of other oddities with sensor scanning in the prior version.
|Sep 20, 2013 1:22 am||Misery||New Issue|
|Sep 20, 2013 10:52 am||x4000Bughunter||Note Added: 0033896|
|Sep 20, 2013 10:52 am||x4000Bughunter||Assigned To||=> x4000Bughunter|
|Sep 20, 2013 10:52 am||x4000Bughunter||Status||new => feedback|
|Sep 20, 2013 10:53 am||x4000Bughunter||Internal Weight||=> Game Crash|
|Sep 20, 2013 11:26 am||x4000Bughunter||Note Added: 0033904|
|Sep 20, 2013 11:26 am||x4000Bughunter||Status||feedback => resolved|
|Sep 20, 2013 11:26 am||x4000Bughunter||Fixed in Version||=> 0.918 - Better, But Please Keep Watch|
|Sep 20, 2013 11:26 am||x4000Bughunter||Resolution||open => fixed|