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Pretty interesting actually, though would only be usable when Zenith Traders are enabled for a game.
Could perhaps have a penalty to balance the benefit. Like 3x waves while the gift is intact. Since it could be a beacon, it could be emitting a signal that enrages the AI as well. :p |
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Since the gift is supposed to cost "significant" resources, the penalty could just be that you have to pay 100k metal+crystal or more to even have enough money to get the trader's attention. |
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Pretty cheap way to get to decide where you want to build ion cannons, mass drivers or whatever. If I could just pay resources to decide what happens in the game, it'd make everything really boring. That's the thing about things in AI War. Almost everything with significant benefit has a risk involved. ;)
The wave penalty would just make sure there would always be a risk involved when you effectively decide to control where the traders move. Kinda like golems. You control them, you get multiplied waves. |
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I like HitmanN's solution, for sure. |
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Was talking with CogDissident this evening and mentioned that when the trader shows up and noms the gift, you might get a slight reduction in the price of the next item you buy, but certainly not more than the cost of the gift itself. |
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Out of scope for now, but possible for later. Possibly good for the community dlc poll suggestions. |
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