View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001238 | AI War 1 / Classic | Suggestion - Game Mechanics | Nov 10, 2010 9:56 am | Nov 23, 2010 8:41 pm | |
Reporter | CogDissident | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 4.030 | ||||
Summary | 0001238: Candy Tech - Wormhole jammer | ||||
Description | As the command station type for gate jamming, which would allow you to still place normal colonies there, but you could warp-jam a single planet in your empire. 250 knowledge but you can only at max unlock one of them ever. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Not necessarily a bad idea, but way too useful to be a candy tech, I think. I'd put an additional zero at the end of the knowledge cost. [EDIT: Or at the very least it would need to consume a lot of resources, since you could still build a command station on the planet, which makes this a lot more useful option compared to warp jammer stations, which consume resource, instead of producing it, if I recall correctly.] |
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Also it'd allow you to warp-jam your homeworld which is currently impossible. |
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Out of scope for now, but possible for later. Possibly good for the community dlc poll suggestions. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 10, 2010 9:56 am | CogDissident | New Issue | |
Nov 10, 2010 10:11 am | HitmanN | Note Added: 0003170 | |
Nov 10, 2010 10:12 am | HitmanN | Note Edited: 0003170 | |
Nov 10, 2010 10:15 am | HitmanN | Note Edited: 0003170 | |
Nov 10, 2010 10:16 am | HitmanN | Note Edited: 0003170 | |
Nov 10, 2010 11:13 am | KDR_11k | Note Added: 0003178 | |
Nov 23, 2010 8:40 pm | Chris_McElligottPark | Status | new => confirmed |
Nov 23, 2010 8:40 pm | Chris_McElligottPark | Note Added: 0004343 | |
Nov 23, 2010 8:41 pm | Chris_McElligottPark | Status | confirmed => considering |