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IDProjectCategoryLast Update
0000118AI War 1 / ClassicSuggestion - New Unit Ideas - StarshipsOct 4, 2010 3:55 pm
ReporterMoonshine Fox Assigned To 
Severityfeature 
Status consideringResolutionopen 
Product Version3.700 
Summary0000118: Wormhole Bombardment Starship
DescriptionTo solve the issue of AI's blockading wormholes with unit numbers required to breach that would cause severe lag (ie, more than 4000 ships) i suggest an END GAME capital ship.

Beyond Spire ! 10000 Knowledge

LRMT or long for (Long Range Mine Thrower) - Player has to build mines in Ship (not to be confused with placeable mines, mines is a designation for dumb-fire non-guided and non-propelled armament, hence Thrower)

These mines or grenades will cost no progression - But have a splash radius - They are only usable in this way (AND ONLY IN THIS WAY ;p)

- Build up mines in starship (which is capped at 1 by the way)
- Deploy Ship in front of wormhole
- Start Fire Sequence
- Several (at least 10) mines now are shot through the wormhole and this is repeated until stock is depleted, during fire sequence and deployment phase of the ship no new mines can be built!
- These mines now come out in a random direction from the wormhole and engage anything in a radius around the wormhole - They can NOT move beyond a certain distance from the wormhole, they attack randomly!

They should do enough damage though to destroy any and all stuff around a single wormhole, giving the player a chance to break through without aiming lag/targeting lag or massively low frame rate due to 100+ MKIV tractors or something


Originally by: eRe4s3r
http://www.arcengames.com/forums/index.php/topic,1144.0.html
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Chris_McElligottPark

Oct 4, 2010 3:23 pm

administrator   ~0000218

Suggestions for future consideration will all be marked as "feedback."

Issue History

Date Modified Username Field Change
Oct 3, 2010 6:01 am Moonshine Fox New Issue
Oct 4, 2010 3:23 pm Chris_McElligottPark Status new => feedback
Oct 4, 2010 3:23 pm Chris_McElligottPark Note Added: 0000218
Oct 4, 2010 3:55 pm Chris_McElligottPark Status feedback => considering