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IDProjectCategoryLast Update
0001172AI War 1 / ClassicSuggestion - New Unit Ideas - StarshipsNov 23, 2010 3:43 pm
ReporterKDR_11k Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Summary0001172: Shield pulse generator
DescriptionA ship (not necessarily a starship, just something that gets used in small numbers, might be better in the Sup tab) with a transport capacity of 1 that, like a hive golem, generates a specific unit. The unit in question is a self-attritioning (lasts only a few minutes) immobile shield generator with a good amount of HP (should probably depend on whatever cost is being chosen for the shield pulse emitter) and a large area. Its role would be providing some extra health to armies or high value targets but only if these remain stationary and only for a short time so it would have to be activated when really needed. The obvious weakness would be bombers which would quickly chew through the shield generator, leaving the target unprotected until the pulse emitter recharges.
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Draco18s

Nov 8, 2010 6:26 pm

developer   ~0003006

Interesting. Sort of the Neinzul take on the Force Field Bearer. Larger area, but (exceedingly) low ship cap and self-attrition.

Chris_McElligottPark

Nov 15, 2010 4:35 pm

administrator   ~0003650

I like it!

Chris_McElligottPark

Nov 23, 2010 3:43 pm

administrator   ~0004301

After a lot of consideration, I'm needing to cut this from the LotS campaign for time reasons.

Issue History

Date Modified Username Field Change
Nov 7, 2010 3:26 am KDR_11k New Issue
Nov 8, 2010 6:26 pm Draco18s Note Added: 0003006
Nov 15, 2010 4:35 pm Chris_McElligottPark Note Added: 0003650
Nov 15, 2010 4:35 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 15, 2010 4:35 pm Chris_McElligottPark Status new => confirmed
Nov 23, 2010 3:43 pm Chris_McElligottPark Note Added: 0004301
Nov 23, 2010 3:43 pm Chris_McElligottPark Status confirmed => considering