View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001165 | AI War 1 / Classic | Suggestion - Balance Tweaks | Nov 6, 2010 6:35 pm | Jan 3, 2011 8:19 pm | |
Reporter | Moonshine Fox | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.028 | ||||
Fixed in Version | 4.060 | ||||
Summary | 0001165: Scout Starships too fragile? | ||||
Description | Okay, so in my current game, a full cap of Mark I starships will not make it across a Mk III planet (sometimes not even across a Mk I, depending on configuration). Since they have no cloaking boosters and hilariously low HP, they are usually dead before even speeding up from wormhole entry. I tried pairing them up with Mk II Scout Starships as well, but the result was similar. The only time the even managed to cross a starsystem (Mk III and above) was when they were paired with a full cap of Mark II Scouts for cloaking boosting. Can something be done about this, because as it stands, I don't think I'll ever be unlocking Scout Starships. They are simply way too flimsy and weak for scouting. Both due to low HP but also due to lack of boosting. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Yeah, the only reason for unlocking scout starships is for the Mk. IV (perma-cloaked, yum). Giving them 5x cloaking boosts (or more; they are, after all, a starship) would likely go a long way towards remedying this. |
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Agreed. I tried using them for actual scouting & in my experience they're worse than level 2 scouts & only marginally more useful than level 1 scouts due to the lack of cloaking boosters. A blob of 10 level 1 scouts gets further into AI territory than a blob of 5 level 1 scout starships which is clearly wrong. Also now that the AI no longer has turrets everywhere, is counter-sniping really that much use? I used to have one or 2 of these things with my battle fleets for the counter-sniping flares but I don't see any use for them at all anymore. |
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counter-sniper fire is very useful - my fleet always has all 5 scout starships, unless my other fleets need counter-sniper support unfortunately, ive never really saw reason to unlock any new scout starships, because cloaking starships also provide countersniper at a better range (not to mention cloaking) |
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* Scout starships have received some rebalancement: ** Mark I now have 120k health instead of 80k. ** Mark II now have 4x the health of mark I instead of 2x. ** Mark III now have 8x the health of mark I instead of 4x. ** Mark IV now have 10x the health of mark I instead of 6x. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 6, 2010 6:35 pm | Moonshine Fox | New Issue | |
Nov 6, 2010 6:51 pm | Toll | Note Added: 0002856 | |
Nov 8, 2010 9:53 am | Malibu Stacey | Note Added: 0002924 | |
Nov 8, 2010 9:55 am | Malibu Stacey | Note Edited: 0002924 | |
Nov 8, 2010 1:56 pm | Lancefighter | Note Added: 0002954 | |
Jan 3, 2011 8:19 pm | Chris_McElligottPark | Note Added: 0007400 | |
Jan 3, 2011 8:19 pm | Chris_McElligottPark | Status | new => resolved |
Jan 3, 2011 8:19 pm | Chris_McElligottPark | Fixed in Version | => 4.060 |
Jan 3, 2011 8:19 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 3, 2011 8:19 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |