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IDProjectCategoryLast Update
0001150AI War 1 / ClassicSuggestion - Balance TweaksDec 21, 2010 4:29 pm
Reporterorzelek Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Summary0001150: Attack wave after finding first ... from LotS
DescriptionAfter I went to planet next to my HW to recover the ... wave was spawned that was supposed to destroy it. I'm not sure if this is intended or maybe not scaling with ship caps (I'm playing on low) but about 230 ships of marks I-V makes recovery pretty impossible. I manged only because I had FF Bearers unlocked and I could exploit them heavily for protection.
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keith.lamothe

Nov 6, 2010 10:04 am

administrator   ~0002812

First, you mean the ships spawned near the nearest AI warp gate, right? Not an announced wave? Just making sure, because the fallen-spire stuff doesn't do announced waves (at that stage, anyhow).

Second, what difficulties were the AIs and how many homeworlds did you have?

Third, was this all in one spawn, or was it multiple chunks coming from the warp gate (about 40 seconds apart, in that version)?

Anyway, in general these "recovery" situations are intended to stretch player ingenuity a bit, particularly later on, but it does sound like you were dealt more ships than intended. The spawn-composition logic is very different for the next version, fwiw.

orzelek

Nov 6, 2010 12:21 pm

reporter   ~0002820

Ships spawned in system - didn't check if they were at warp gate - there was no announcement (but warning previously in text). Game was against 2 7 AI's with no handicaps. Standard one HW start. All of them spawned at once and proceeded straight for the present.

orzelek

Nov 6, 2010 4:20 pm

reporter   ~0002839

Last edited: Nov 6, 2010 4:29 pm

I confirmed now that ships didn't actually spawn in system. Killing warp gate didn't help. They simply came from one of wormholes. And it's much more of them this time - more than 500. I think they may actually demolish my HW quite soon :D
Ok.. this is to much. That ships are coming from other planets as threat - and there is more than 1k still left even after I killed some.
Last edit- getting artifact made enough threat to kill everything I had :D I will wait for next version.

leb0fh

Nov 6, 2010 4:37 pm

reporter   ~0002840

On difficulty 7.0 and 9.0 it's difficult but not impossible to recover the whatchamacallit, which is the way it's meant to be played isn't it?

keith.lamothe

Nov 6, 2010 5:08 pm

administrator   ~0002841

The spawns come from the closest warp gate, so if you kill the nearest one they come from another (but it's easier to protect the artifact). The spawns happen (at least for that one in that version) every 40 seconds; usually they won't get a chance to spawn more than 2 or 3 if the artifact's planet is 1 hop from your homeworld.

So I don't really know what's going on in your case, I did quite a few tests and didn't see anything really out of hand like that. May as well wait to retest in the new version, like you said. I don't know if Chris is planning to do a release tonight or Monday.

orzelek

Nov 6, 2010 5:21 pm

reporter   ~0002842

Ahh I know what I did then - I didn't get artifact straight to my HW. So if spawns continue endlessly that would explain it.

keith.lamothe

Nov 6, 2010 5:23 pm

administrator   ~0002843

Yea, the journal text is trying to communicate a sense of urgency :) Will have to work on that ;)

Chris_McElligottPark

Dec 21, 2010 4:29 pm

administrator   ~0006702

So much has changed with the fallen spire stuff in the intervening time that I'm marking this closed.

Issue History

Date Modified Username Field Change
Nov 6, 2010 9:54 am orzelek New Issue
Nov 6, 2010 10:04 am keith.lamothe Note Added: 0002812
Nov 6, 2010 10:04 am keith.lamothe Assigned To => keith.lamothe
Nov 6, 2010 10:04 am keith.lamothe Status new => assigned
Nov 6, 2010 10:26 am keith.lamothe Status assigned => feedback
Nov 6, 2010 12:21 pm orzelek Note Added: 0002820
Nov 6, 2010 12:21 pm orzelek Status feedback => assigned
Nov 6, 2010 4:20 pm orzelek Note Added: 0002839
Nov 6, 2010 4:22 pm orzelek Note Edited: 0002839
Nov 6, 2010 4:23 pm orzelek Note Edited: 0002839
Nov 6, 2010 4:29 pm orzelek Note Edited: 0002839
Nov 6, 2010 4:37 pm leb0fh Note Added: 0002840
Nov 6, 2010 5:08 pm keith.lamothe Note Added: 0002841
Nov 6, 2010 5:21 pm orzelek Note Added: 0002842
Nov 6, 2010 5:23 pm keith.lamothe Note Added: 0002843
Dec 21, 2010 4:29 pm Chris_McElligottPark Note Added: 0006702
Dec 21, 2010 4:29 pm Chris_McElligottPark Status assigned => resolved
Dec 21, 2010 4:29 pm Chris_McElligottPark Resolution open => fixed