View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001134 | AI War 1 / Classic | Suggestion - New Unit Ideas - Economic and Utility Units | Nov 5, 2010 6:35 pm | Nov 25, 2010 12:55 pm | |
Reporter | themachineissentient | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 4.028 | ||||
Summary | 0001134: lots Candy suggestion: implement 967 as a utility unit | ||||
Description | Some sort of sensor that would allow you to view where the structures existed on a battlefield while still keeping the fog of war over the planet. Everything would show as dark, as if all your ships just died on the planet, but you could see the structures in the shadows and be able to locate them with the sidebar. Why is this important? because often times, especially at most zoom levels, it is hard to locate where a guard post is or the eye without the sidebar available to lock onto a unit. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0000967 | closed | Chris_McElligottPark | user interface no longer displays sidebar on planets you have explored |
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Out of scope for now, but possible for later. Possibly good for the community dlc poll suggestions. |
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I like this idea. It would also be handy to leave the structures visible on previously scouted planets where there were no active scouts remaining. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 5, 2010 6:35 pm | themachineissentient | New Issue | |
Nov 8, 2010 9:26 am | Chris_McElligottPark | Relationship added | related to 0000967 |
Nov 23, 2010 8:40 pm | Chris_McElligottPark | Status | new => confirmed |
Nov 23, 2010 8:40 pm | Chris_McElligottPark | Note Added: 0004341 | |
Nov 23, 2010 8:41 pm | Chris_McElligottPark | Status | confirmed => considering |
Nov 25, 2010 12:55 pm | sarnian | Note Added: 0004501 |