View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001124 | AI War 1 / Classic | Bug - Other | Nov 5, 2010 3:47 pm | Nov 6, 2010 5:05 am | |
Reporter | KToff | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.028 | ||||
Summary | 0001124: AI Loop error | ||||
Description | I just wanted to quickly try out the defender mode. After some time I got an AI Loop error in the log repeating over and over and I noticed the Zenith Trader sitting idle on one of my planets. Shortly afterwards the AI stopped moving altogether. A couple of waves jumped in (on planets no longer under my control) and the ships are just sitting there, waiting for christmas... I attached the save. edit: + AI errors + output log | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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output_log.txt (14,305 bytes)
Mono path[0] = 'E:/Games/AIWarUnity/AIWar_Data/Managed' Mono path[1] = 'E:/Games/AIWarUnity/AIWar_Data/Mono' Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 8.17.12.5896] Renderer: NVIDIA GeForce GTX 285 Vendor: NVIDIA VRAM: 1024 MB Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 <I> Initializing (RawInput). <RI> Input initialized. desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0 Non platform assembly: data-03025FD8 (this message is harmless) Non platform assembly: data-07AF0020 (this message is harmless) Non platform assembly: data-07CD0048 (this message is harmless) Non platform assembly: data-07CE7CD0 (this message is harmless) Non platform assembly: data-079C0020 (this message is harmless) Non platform assembly: data-03089FD0 (this message is harmless) Non platform assembly: data-03091440 (this message is harmless) Non platform assembly: data-07D19FC0 (this message is harmless) Non platform assembly: data-07D43FD8 (this message is harmless) Non platform assembly: data-07D54710 (this message is harmless) Platform assembly: E:\Games\AIWarUnity\AIWar_Data\Managed\I18N.dll (this message is harmless) Platform assembly: E:\Games\AIWarUnity\AIWar_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: E:\Games\AIWarUnity\AIWar_Data\Managed\I18N.dll (this message is harmless) System.DllNotFoundException: E:/Games/AIWarUnity/AIWar_Data/Plugins/AIWarST.dll at (wrapper managed-to-native) Steamworks:InitSteam () at Steamworks.Initialize () [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Steamworks:Initialize() MainCameraLogic:OnEnable() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Platform assembly: E:\Games\AIWarUnity\AIWar_Data\Managed\System.dll (this message is harmless) OnApplicationPause UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:OnApplicationPause() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) OnApplicationFocus ; had focus: True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:OnApplicationFocus() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) MainCameraLogic.Start UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:Start() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) MainCameraLogic.Instance = MainCameraLogic UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:StartInternal() MainCameraLogic:FixedUpdate() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Platform assembly: E:\Games\AIWarUnity\AIWar_Data\Managed\System.Xml.dll (this message is harmless) System.DllNotFoundException: E:/Games/AIWarUnity/AIWar_Data/Plugins/AIWarST.dll at (wrapper managed-to-native) Steamworks:InitSteam () at Steamworks.Initialize () [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Steamworks:Initialize() Game:LoadFirstCriticalData() MainCameraLogic:StartInternal() MainCameraLogic:FixedUpdate() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (0 - 11/5/2010 8:42:39 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (1 - 11/5/2010 8:42:39 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (2 - 11/5/2010 8:42:39 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (3 - 11/5/2010 8:42:39 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (4 - 11/5/2010 8:42:39 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (5 - 11/5/2010 8:42:40 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (6 - 11/5/2010 8:42:40 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (7 - 11/5/2010 8:42:40 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (8 - 11/5/2010 8:42:40 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (9 - 11/5/2010 8:42:41 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Starting Load... LoadSavegame (0 - 11/5/2010 8:42:49 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Loading File... LoadSavegame (1 - 11/5/2010 8:42:49 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Loading File... LoadSavegame (2 - 11/5/2010 8:42:49 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Loading File... LoadSavegame (3 - 11/5/2010 8:42:49 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Loading File... LoadSavegame (4 - 11/5/2010 8:42:49 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Loading File... LoadSavegame (5 - 11/5/2010 8:42:49 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Loading File... LoadSavegame (6 - 11/5/2010 8:42:49 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Loading File... LoadSavegame (7 - 11/5/2010 8:42:49 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Loading File... LoadSavegame (8 - 11/5/2010 8:42:49 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Loading File... LoadSavegame (9 - 11/5/2010 8:42:49 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Loading File... LoadSavegame (10 - 11/5/2010 8:42:49 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Loading File... LoadSavegame (11 - 11/5/2010 8:42:49 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Parsing Saved Data... LoadSavegame (12 - 11/5/2010 8:42:49 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Parsing Saved Data... LoadSavegame (13 - 11/5/2010 8:42:49 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ClientReceivingData(NetworkMessageType, String) Game:ClientReceivingEncodedData(String) Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Parsing Saved Data... LoadSavegame (14 - 11/5/2010 8:42:51 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Checking Capturable Population... LoadSavegame (15 - 11/5/2010 8:42:51 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Load Complete! LoadSavegame (16 - 11/5/2010 8:42:51 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) AILoop:EnsureAIRunning() LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) AI Loop Started UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:EnsureAIRunning() LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) OnApplicationQuit UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:OnApplicationQuit() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) |
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Thanks for letting us know; that's an error in hybrid code, hopefully I can reproduce it and thus get a line number. |
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Thanks very much, the save allowed me to immediately reproduce the error, get the line number, and fix it :) |
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Glad to be of help. :-) |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 5, 2010 3:47 pm | KToff | New Issue | |
Nov 5, 2010 3:47 pm | KToff | File Added: SittingAI.sav | |
Nov 5, 2010 3:47 pm | KToff | File Added: AIErrors.txt | |
Nov 5, 2010 3:48 pm | KToff | File Added: output_log.txt | |
Nov 5, 2010 3:48 pm | KToff | Description Updated | |
Nov 5, 2010 4:24 pm | keith.lamothe | Note Added: 0002774 | |
Nov 5, 2010 4:44 pm | keith.lamothe | Note Added: 0002778 | |
Nov 5, 2010 4:44 pm | keith.lamothe | Status | new => resolved |
Nov 5, 2010 4:44 pm | keith.lamothe | Resolution | open => fixed |
Nov 5, 2010 4:44 pm | keith.lamothe | Assigned To | => keith.lamothe |
Nov 6, 2010 5:05 am | KToff | Note Added: 0002804 |