View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001082 | AI War 1 / Classic | Crash/Exception | Nov 4, 2010 5:14 pm | Nov 4, 2010 10:18 pm | |
Reporter | Fleet | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.024 | ||||
Summary | 0001082: Error on game startup v4.028 | ||||
Description | Failure! (0) System.NullReferenceException: Object reference not set to an instance of an objety at Game.ContinueStartingGameFromLobby () [0x00000] in <filename unkown>:0 I cannot start a new game, I get this message. I cannot find this in the regular AppDara/Local/AiWar path. Are the logs stored somewhere else now? | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0001089 | resolved | keith.lamothe | Can't change map types, or map seeds with LOTS in trial mode |
related to | 0001088 | resolved | keith.lamothe | "New Map Seed" doesn't automatically generate the new map anymore |
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The logs are stored in your RuntimeData folder of your game folder itself; it doesn't use the user profiles any longer. I can't duplicate this issue yet, what settings are you using in the lobby? |
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80 planets, simple, conquest, seed 1277343750, all expansions enabled (though LotS not bought yet) Eeenteresting. In "Ships" tab, available ships said "None selected". I chose simple (only one available), and the game loads. |
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Ah, okay then. Have you ever started a new campaign on 4.0 before, or just continued old ones? That might be an artifact from the settings importer, we can fix that. |
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I've started several new ones since the Unity pre-releases, and not had this issue. |
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Interesting -- well, we'll just have to put in a safety check there to make sure that doesn't happen again, not sure why it did this time. |
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Yeah i'm getting the same issue. Can't start any game type with LOS expansion enabled. As soon as i turn it off i can play again. |
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Same as the rest. If LOTS is enabled, it gives me the same error. |
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I have the same issue, only appears when the expansion is enabled. As soon as I disable LotS -- no problem. I also attached an output_log file. |
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output_log.txt (10,249 bytes)
Mono path[0] = 'E:/Games/AIWarUnity/AIWar_Data/Managed' Mono path[1] = 'E:/Games/AIWarUnity/AIWar_Data/Mono' Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 8.17.12.5896] Renderer: NVIDIA GeForce GTX 285 Vendor: NVIDIA VRAM: 1024 MB Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 <I> Initializing (RawInput). <RI> Input initialized. desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0 Non platform assembly: data-02F65FD8 (this message is harmless) Non platform assembly: data-07AD0020 (this message is harmless) Non platform assembly: data-07CB0048 (this message is harmless) Non platform assembly: data-07CC7CD0 (this message is harmless) Non platform assembly: data-079A0020 (this message is harmless) Non platform assembly: data-02FC9FD0 (this message is harmless) Non platform assembly: data-02FD1440 (this message is harmless) Non platform assembly: data-07CF9FC0 (this message is harmless) Non platform assembly: data-07D23FD8 (this message is harmless) Non platform assembly: data-07D34710 (this message is harmless) Platform assembly: E:\Games\AIWarUnity\AIWar_Data\Managed\I18N.dll (this message is harmless) Platform assembly: E:\Games\AIWarUnity\AIWar_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: E:\Games\AIWarUnity\AIWar_Data\Managed\I18N.dll (this message is harmless) System.DllNotFoundException: E:/Games/AIWarUnity/AIWar_Data/Plugins/AIWarST.dll at (wrapper managed-to-native) Steamworks:InitSteam () at Steamworks.Initialize () [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Steamworks:Initialize() MainCameraLogic:OnEnable() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Platform assembly: E:\Games\AIWarUnity\AIWar_Data\Managed\System.dll (this message is harmless) OnApplicationPause UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:OnApplicationPause() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) OnApplicationFocus ; had focus: True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:OnApplicationFocus() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) MainCameraLogic.Start UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:Start() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) MainCameraLogic.Instance = MainCameraLogic UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:StartInternal() MainCameraLogic:FixedUpdate() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Platform assembly: E:\Games\AIWarUnity\AIWar_Data\Managed\System.Xml.dll (this message is harmless) System.DllNotFoundException: E:/Games/AIWarUnity/AIWar_Data/Plugins/AIWarST.dll at (wrapper managed-to-native) Steamworks:InitSteam () at Steamworks.Initialize () [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Steamworks:Initialize() Game:LoadFirstCriticalData() MainCameraLogic:StartInternal() MainCameraLogic:FixedUpdate() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (0 - 11/5/2010 12:34:41 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (1 - 11/5/2010 12:34:41 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (2 - 11/5/2010 12:34:41 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (3 - 11/5/2010 12:34:41 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (4 - 11/5/2010 12:34:41 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (5 - 11/5/2010 12:34:41 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (6 - 11/5/2010 12:34:42 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (7 - 11/5/2010 12:34:42 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (8 - 11/5/2010 12:34:42 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (9 - 11/5/2010 12:34:43 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) 11/5/2010 12:34:47 AM (4.028) -----------------------------------Error-----------------------------------Log String: OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in <filename unknown>:0 at LobbyOptions.PerformPreGUILogic () [0x00000] in <filename unknown>:0 at ArcenGUIManager.DrawGUI () [0x00000] in <filename unknown>:0 at MainCameraLogic.OnGUI () [0x00000] in <filename unknown>:0 Stack Trace: at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in <filename unknown>:0 at LobbyOptions.PerformPreGUILogic () [0x00000] in <filename unknown>:0 at ArcenGUIManager.DrawGUI () [0x00000] in <filename unknown>:0 at MainCameraLogic.OnGUI () [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) 11/5/2010 12:34:47 AM (4.028) -----------------------------------Error-----------------------------------Log String: OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in <filename unknown>:0 at LobbyOptions.SubclassPreRender () [0x00000] in <filename unknown>:0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in <filename unknown>:0 at ArcenGUIManager.DrawGUI () [0x00000] in <filename unknown>:0 at MainCameraLogic.OnGUI () [0x00000] in <filename unknown>:0 Stack Trace: at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in <filename unknown>:0 at LobbyOptions.SubclassPreRender () [0x00000] in <filename unknown>:0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in <filename unknown>:0 at ArcenGUIManager.DrawGUI () [0x00000] in <filename unknown>:0 at MainCameraLogic.OnGUI () [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Processing Game Configuration. StartGameFromLobby (0 - 11/5/2010 12:34:50 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) OnApplicationQuit UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:OnApplicationQuit() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) |
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Varone, rustayne, KToff, have you checked to see if the Available Ships dropdown was set to None Selected, as Fleet found? |
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Indeed. Available ships was set to None selected. Now I set it to simple and can start a campaign. edit: Without the expansion it was set to complex. (no equivalent option with Trial expansion enabled?) edit2: probably important, the expansion was not unlocked (yet ;) ) |
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Fixed for next version :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 4, 2010 5:14 pm | Fleet | New Issue | |
Nov 4, 2010 5:16 pm | Chris_McElligottPark | Note Added: 0002707 | |
Nov 4, 2010 5:34 pm | Fleet | Note Added: 0002710 | |
Nov 4, 2010 5:36 pm | Chris_McElligottPark | Note Added: 0002712 | |
Nov 4, 2010 5:43 pm | Fleet | Note Added: 0002715 | |
Nov 4, 2010 5:44 pm | Chris_McElligottPark | Note Added: 0002716 | |
Nov 4, 2010 5:56 pm | Varone | Note Added: 0002718 | |
Nov 4, 2010 6:38 pm | rustayne | Note Added: 0002723 | |
Nov 4, 2010 7:40 pm | KToff | Note Added: 0002731 | |
Nov 4, 2010 7:41 pm | KToff | File Added: output_log.txt | |
Nov 4, 2010 7:41 pm | KToff | Note Edited: 0002731 | |
Nov 4, 2010 7:44 pm | keith.lamothe | Note Added: 0002732 | |
Nov 4, 2010 7:46 pm | KToff | Note Added: 0002733 | |
Nov 4, 2010 7:50 pm | KToff | Note Edited: 0002733 | |
Nov 4, 2010 7:51 pm | KToff | Note Edited: 0002733 | |
Nov 4, 2010 10:18 pm | keith.lamothe | Note Added: 0002738 | |
Nov 4, 2010 10:18 pm | keith.lamothe | Status | new => resolved |
Nov 4, 2010 10:18 pm | keith.lamothe | Resolution | open => fixed |
Nov 4, 2010 10:18 pm | keith.lamothe | Assigned To | => keith.lamothe |
Nov 5, 2010 6:47 am | Chris_McElligottPark | Relationship added | related to 0001089 |
Nov 5, 2010 6:52 am | Chris_McElligottPark | Relationship added | related to 0001088 |
Apr 14, 2014 9:27 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |