View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010697 | Valley 2 | Bug - Gameplay | Feb 13, 2013 1:57 am | Feb 13, 2013 2:21 pm | |
Reporter | theqmann | Assigned To | keith.lamothe | ||
Status | closed | Resolution | no change required | ||
Product Version | 0.806 | ||||
Summary | 0010697: Monsters Destroy Building On Purify Turn | ||||
Description | So there was a monster spawner (deep well I think its called) in a purified square. Adjacent to it was a non-purified amplify tower. After destroying the wind generator on the amp tower square, the monsters immediately moved in and destroyed the tower, without even a single turn to try to work it quickly before they attack. Maybe make it so monsters can only move to tiles that were pure on the previous turn? | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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This is working as intended -- you get to act, then monsters get to act. If you purify something within range of existing monsters on the board, they get a shot at it, too. This is something you need to take into account when you're doing your strategizing; essentially something like the amp tower in your case is off-limits until you deal with the monsters nearby first. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 13, 2013 1:57 am | theqmann | New Issue | |
Feb 13, 2013 9:02 am | tigersfan | Internal Weight | => Fix Before Major Release |
Feb 13, 2013 9:02 am | tigersfan | Assigned To | => keith.lamothe |
Feb 13, 2013 9:02 am | tigersfan | Status | new => assigned |
Feb 13, 2013 2:21 pm | Chris_McElligottPark | Note Added: 0030740 | |
Feb 13, 2013 2:21 pm | Chris_McElligottPark | Status | assigned => closed |
Feb 13, 2013 2:21 pm | Chris_McElligottPark | Resolution | open => no change required |