View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010642 | Valley 2 | Suggestion - Balancing Issues | Feb 9, 2013 7:53 am | Feb 13, 2013 4:50 pm | |
Reporter | Misery | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.801 | ||||
Fixed in Version | 0.807 | ||||
Summary | 0010642: Prevent monsters from spawning too close to entry point. | ||||
Description | This one happens *really* often, particularly in buildings, but it can be in any area type. Where monsters will either spawn ON the door or spot where the player enters the area, or so close that they may as well be on it. The game produces a great deal of completely unavoidable hits this way. A pretty nasty issue that's bound to result in alot of frustration. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
|
Thanks! * Inside buildings and caves, non-swimming monsters are now barred from spawning too close to doors (within 5 tiles in any direction from the door center). This should help to eliminate the unavoidable sneak attacks from dinosaurs and such. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 9, 2013 7:53 am | Misery | New Issue | |
Feb 11, 2013 8:45 am | tigersfan | Internal Weight | => Feature Suggestion |
Feb 11, 2013 8:45 am | tigersfan | Status | new => considering |
Feb 13, 2013 4:50 pm | Chris_McElligottPark | Note Added: 0030745 | |
Feb 13, 2013 4:50 pm | Chris_McElligottPark | Status | considering => resolved |
Feb 13, 2013 4:50 pm | Chris_McElligottPark | Fixed in Version | => 0.807 |
Feb 13, 2013 4:50 pm | Chris_McElligottPark | Resolution | open => fixed |
Feb 13, 2013 4:50 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |