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IDProjectCategoryLast Update
0001064AI War 1 / ClassicSuggestion - Game MechanicsJul 13, 2015 8:37 am
ReporterRCIX Assigned ToChris_McElligottPark  
Severityminor 
Status consideringResolutionopen 
Summary0001064: Holo-decoy Generators
DescriptionThese are ships that project "holo-decoys": Things that look and act just like regular ships, but are of no threat. They simply serve as meat shields to reduce the weight of incoming fire on the real ships. Implementation wise, i imagine that they could be regular ship implementations with the following differences:
 * They don't show up as a different ship than the real ones of it's kind as far as tooltips, icons, or anything else is concerned (they count as ships for like galaxy map summaries though).
 * They are unarmed.
 * They cannot be selected, and follow their spawner's orders (so if you move the spawner, it moves, etc.).
 * They can be tagged with Tachyon Emitters or something which means they will not be fired at at all while they're tagged.
 * It's important that no special weight is given towards or against targeting these. The goal is to have few enough constraints on them that you can use most of your ship code with a minimum of rewiring :)
TagsNo tags attached.
Internal Weight

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KDR_11k

Nov 4, 2010 1:56 pm

reporter   ~0002685

So can the holos be destroyed and what will a holo generator do if that happens?

Chris_McElligottPark

Nov 4, 2010 2:14 pm

administrator   ~0002691

Possibly for the future, but the holo/decoy mechanic is too complex for LotS.

RCIX

Nov 4, 2010 2:16 pm

reporter   ~0002694

@KDR: Yea, they can, and the holo generator will just spawn a new one.

ArcDM

Dec 12, 2010 10:30 pm

reporter   ~0006075

I see a high use of forcing all of my ships to attack the ships I want them to.

Manual targeting == more micro

Draco18s

Dec 13, 2010 3:50 pm

developer   ~0006115

I counter ArcDM's idea with making the holos like decoy drones in that they attract shots within some (small) radius.

This would necessitate either a) killing all the holos to get at the holo projector or b) causing the holo projector some damage when a holo dies.

lyravega

Jan 4, 2011 9:50 am

reporter   ~0007441

What about FF bearers?

Draco18s

Jan 4, 2011 10:07 am

developer   ~0007442

What about them?

lyravega

Jan 4, 2011 5:13 pm

reporter   ~0007452

When I read "meat shields", they popped up on my mind. That's all

Draco18s

Jan 4, 2011 5:27 pm

developer   ~0007455

Well, there are different kinds of meat shields, I don't see an issue with having another one.

soMe_RandoM

Jan 4, 2011 6:23 pm

reporter   ~0007470

so be like an ship that spawns non-combatant ships that have 60% target prioritize, over normal ships same as spawn when no decoys left. when decoys present 10% chance hit chance, without 100% hit chance.

motai

Feb 12, 2011 1:57 am

reporter   ~0010285

i much more favor the idea that collapsing holos damage the generating ship. not like it wouldnt be fragile in the first place.

lyravega

Feb 12, 2011 4:17 pm

reporter   ~0010309

Nice thinking motai. Really nice. Inclined in favor if it happens as motai suggests

ex1

Apr 29, 2015 4:55 am

reporter   ~0040270

I like this idea, something like dummy drones would work great in my oppion.

Radiant Phoenix

May 14, 2015 6:43 pm

reporter   ~0040831

Don't Neinzul Scapegoats do this now?

malkiel

Jul 13, 2015 8:37 am

reporter   ~0042623

I like the idea but...
I worry about the lag it could generate in a high ship count scenario when what it does is imitated by shield bearer/prot starship already, without adding another swarm to the grid.

Radiant.. neinzul scapegoats take the deathblow in another ship's stead so... kinda?

:)

Issue History

Date Modified Username Field Change
Nov 4, 2010 12:43 pm RCIX New Issue
Nov 4, 2010 1:56 pm KDR_11k Note Added: 0002685
Nov 4, 2010 2:14 pm Chris_McElligottPark Note Added: 0002691
Nov 4, 2010 2:14 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 4, 2010 2:14 pm Chris_McElligottPark Status new => considering
Nov 4, 2010 2:16 pm RCIX Note Added: 0002694
Dec 12, 2010 10:30 pm ArcDM Note Added: 0006075
Dec 13, 2010 3:50 pm Draco18s Note Added: 0006115
Jan 4, 2011 9:50 am lyravega Note Added: 0007441
Jan 4, 2011 10:07 am Draco18s Note Added: 0007442
Jan 4, 2011 5:13 pm lyravega Note Added: 0007452
Jan 4, 2011 5:27 pm Draco18s Note Added: 0007455
Jan 4, 2011 6:23 pm soMe_RandoM Note Added: 0007470
Feb 12, 2011 1:57 am motai Note Added: 0010285
Feb 12, 2011 4:17 pm lyravega Note Added: 0010309
Apr 29, 2015 4:55 am ex1 Note Added: 0040270
May 14, 2015 6:43 pm Radiant Phoenix Note Added: 0040831
Jul 13, 2015 8:37 am malkiel Note Added: 0042623