View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010587 | Valley 2 | Bug - Monster Behavior | Feb 4, 2013 10:47 pm | Feb 17, 2013 9:09 am | |
Reporter | Acetyl | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.725 | ||||
Summary | 0010587: Enemy seeding (midair) | ||||
Description | Sometimes enemies will spawn midair, or extremely scaled down. This is more common in windmill missions than the craggy highlands in the screenshot I included. The damage they take is also amplified, maybe proportionate to how scaled down they appear? | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Most of these are either bad slices that we're still working on updating, or in the case of 0.725 in particular it may also have been related to the monster teleporting issue that was fixed in 0.726. Please do let us know if you see this a lot in 0.726 and above. |
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Several hundred slices later.... This should be completely fixed, please let us know if you still see this. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 4, 2013 10:47 pm | Acetyl | New Issue | |
Feb 4, 2013 10:47 pm | Acetyl | File Added: 2013-02-04_00003.jpg | |
Feb 5, 2013 5:51 am | Aquohn | Relationship added | related to 0010526 |
Feb 5, 2013 12:18 pm | Chris_McElligottPark | Note Added: 0030557 | |
Feb 5, 2013 12:18 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 5, 2013 12:18 pm | Chris_McElligottPark | Status | new => feedback |
Feb 17, 2013 9:09 am | tigersfan | Internal Weight | => New |
Feb 17, 2013 9:09 am | tigersfan | Note Added: 0030851 | |
Feb 17, 2013 9:09 am | tigersfan | Status | feedback => resolved |
Feb 17, 2013 9:09 am | tigersfan | Resolution | open => fixed |