View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010507 | Shattered Haven | Bug - Gameplay | Jan 27, 2013 4:02 pm | Jan 27, 2013 4:10 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Summary | 0010507: FGFACING overridden by stationary Follower NPC | ||||
Description | I've noticed many times that even when I use FGFACING for story scenes, if I'm also using AllowsNormalGameplay, the NPC resting on an N/E tag can change which way he/she is facing at any time, as many times as he/she wants to. I'm trying to do things like make Lela look back toward home one last time before chasing after Pierce, or having them face each other or a conversation point while talking. | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
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Do you have an example of a script where this is happening? |
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Yes, but I haven't commited the changes yet. It's the 095 Main script where Lela runs along north and then east along the river. Unless you're in a hurry, you can revisit this one a different day. :) |
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Ok. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 27, 2013 4:02 pm | GameMaker24 | New Issue | |
Jan 27, 2013 4:02 pm | GameMaker24 | Status | new => assigned |
Jan 27, 2013 4:02 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Jan 27, 2013 4:03 pm | Chris_McElligottPark | Note Added: 0030298 | |
Jan 27, 2013 4:08 pm | GameMaker24 | Note Added: 0030301 | |
Jan 27, 2013 4:10 pm | Chris_McElligottPark | Note Added: 0030303 |