View Issue Details

IDProjectCategoryLast Update
0010438Valley 2Gameplay - Balance IssueJan 25, 2013 12:04 pm
ReporterMisery Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.717 
Fixed in Version0.719 
Summary0010438: Boss patterns broken on higher difficulties
DescriptionThis one's been a problem for quite some time now. On adept or lower, it's not that bad, but any higher and most of the boss patterns become utterly undodgeable. This combined with the very high caliber of their spells means that there's usually one, and only one, way to defeat them, which is to use very specific ammo spells capable of wrecking them in a couple of hits. Nothing else will do; it seems that I HAVE to damage them extremely quickly, or they WILL just block me in.

Compounding this is their floating ability; jumping over them is very, very hard as it is with the bullet spam, but when you go to jump, the boss starts rising as well; most of the time, it's not viable to jump over them without taking a hit.

This is currently the case with every possible boss attack pattern. It ends up being very much a total departure from the careful, tactical combat with all the other monsters in the game, instead becoming a matter of hulking up with health perks and ammo power perks, and then just crashing into the boss and spamming the ammo spell.
TagsNo tags attached.
Internal WeightMajor Problem

Activities

Dash275

Jan 23, 2013 10:14 am

reporter   ~0030114

Really, the henchmen battles are keeping me from playtesting the game at this point. In all of my games I get to a point where I just can't continue because the henchmen are overpowered and / or have rooms that damage you when you want to enter into them (what is the point of that anyway?). There are regular tiles I can't purify, there are windmills I can't get level-ups from, and there are ability upgrades I can't earn, all because I can't fight these guys even on the lower combat difficulties. It's a chore to want to play the game now because I know after five or six tiles I'm going to have to fight one of these monstrosities.

The henchmen AI needs to be addressed immediately. I'm glad more monsters are being thrown into the mix for playtesting, but if I can't beat the bosses to playtest the game in full, exactly how helpful am I going to be?

Pepisolo

Jan 23, 2013 10:20 am

developer   ~0030115

Agreed, the current henchmen AI is pretty poor. Not sure what the point of all those starting traps are either. The best thing to do is load up on extra ammo power (an extra ammo character should help too) get in close and try and cheese them with powerful ammo blasts, in the meantime at least.

madcow

Jan 23, 2013 10:20 am

reporter   ~0030116

Last edited: Jan 23, 2013 10:23 am

Boss fights are rather unfun at the moment yes. The fact that all the enemy variety is greater/harder makes bosses even worse in that while before you could easily reach them with full health/ammo, now you're typically on your last legs against battles that feel more like attrition than anything else.

The boss arenas as well could use some more vertical space to jump around in - with platforms.

Edit: the boss areas are better than they were, but they feel flat due to the lack of platforms or extra ledges. They don't need to be super spacious just having a compact two or thee layer area would really spice it up.

Chris_McElligottPark

Jan 25, 2013 12:04 pm

administrator   ~0030183

Oh, I meant to mark this as resolved as of the last version. Cheers!

Issue History

Date Modified Username Field Change
Jan 23, 2013 5:24 am Misery New Issue
Jan 23, 2013 10:14 am Dash275 Note Added: 0030114
Jan 23, 2013 10:20 am Pepisolo Note Added: 0030115
Jan 23, 2013 10:20 am madcow Note Added: 0030116
Jan 23, 2013 10:23 am madcow Note Edited: 0030116
Jan 23, 2013 11:47 am tigersfan Internal Weight => Major Problem
Jan 23, 2013 11:47 am tigersfan Assigned To => Chris_McElligottPark
Jan 23, 2013 11:47 am tigersfan Status new => assigned
Jan 25, 2013 12:04 pm Chris_McElligottPark Note Added: 0030183
Jan 25, 2013 12:04 pm Chris_McElligottPark Status assigned => resolved
Jan 25, 2013 12:04 pm Chris_McElligottPark Fixed in Version => 0.719
Jan 25, 2013 12:04 pm Chris_McElligottPark Resolution open => fixed