View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010438 | Valley 2 | Gameplay - Balance Issue | Jan 23, 2013 5:24 am | Jan 25, 2013 12:04 pm | |
Reporter | Misery | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.717 | ||||
Fixed in Version | 0.719 | ||||
Summary | 0010438: Boss patterns broken on higher difficulties | ||||
Description | This one's been a problem for quite some time now. On adept or lower, it's not that bad, but any higher and most of the boss patterns become utterly undodgeable. This combined with the very high caliber of their spells means that there's usually one, and only one, way to defeat them, which is to use very specific ammo spells capable of wrecking them in a couple of hits. Nothing else will do; it seems that I HAVE to damage them extremely quickly, or they WILL just block me in. Compounding this is their floating ability; jumping over them is very, very hard as it is with the bullet spam, but when you go to jump, the boss starts rising as well; most of the time, it's not viable to jump over them without taking a hit. This is currently the case with every possible boss attack pattern. It ends up being very much a total departure from the careful, tactical combat with all the other monsters in the game, instead becoming a matter of hulking up with health perks and ammo power perks, and then just crashing into the boss and spamming the ammo spell. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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Really, the henchmen battles are keeping me from playtesting the game at this point. In all of my games I get to a point where I just can't continue because the henchmen are overpowered and / or have rooms that damage you when you want to enter into them (what is the point of that anyway?). There are regular tiles I can't purify, there are windmills I can't get level-ups from, and there are ability upgrades I can't earn, all because I can't fight these guys even on the lower combat difficulties. It's a chore to want to play the game now because I know after five or six tiles I'm going to have to fight one of these monstrosities. The henchmen AI needs to be addressed immediately. I'm glad more monsters are being thrown into the mix for playtesting, but if I can't beat the bosses to playtest the game in full, exactly how helpful am I going to be? |
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Agreed, the current henchmen AI is pretty poor. Not sure what the point of all those starting traps are either. The best thing to do is load up on extra ammo power (an extra ammo character should help too) get in close and try and cheese them with powerful ammo blasts, in the meantime at least. |
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Boss fights are rather unfun at the moment yes. The fact that all the enemy variety is greater/harder makes bosses even worse in that while before you could easily reach them with full health/ammo, now you're typically on your last legs against battles that feel more like attrition than anything else. The boss arenas as well could use some more vertical space to jump around in - with platforms. Edit: the boss areas are better than they were, but they feel flat due to the lack of platforms or extra ledges. They don't need to be super spacious just having a compact two or thee layer area would really spice it up. |
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Oh, I meant to mark this as resolved as of the last version. Cheers! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 23, 2013 5:24 am | Misery | New Issue | |
Jan 23, 2013 10:14 am | Dash275 | Note Added: 0030114 | |
Jan 23, 2013 10:20 am | Pepisolo | Note Added: 0030115 | |
Jan 23, 2013 10:20 am | madcow | Note Added: 0030116 | |
Jan 23, 2013 10:23 am | madcow | Note Edited: 0030116 | |
Jan 23, 2013 11:47 am | tigersfan | Internal Weight | => Major Problem |
Jan 23, 2013 11:47 am | tigersfan | Assigned To | => Chris_McElligottPark |
Jan 23, 2013 11:47 am | tigersfan | Status | new => assigned |
Jan 25, 2013 12:04 pm | Chris_McElligottPark | Note Added: 0030183 | |
Jan 25, 2013 12:04 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 25, 2013 12:04 pm | Chris_McElligottPark | Fixed in Version | => 0.719 |
Jan 25, 2013 12:04 pm | Chris_McElligottPark | Resolution | open => fixed |