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IDProjectCategoryLast Update
0010370Shattered HavenBug - GameplayJan 27, 2013 4:11 pm
ReporterGameMaker24 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Summary0010370: HasRun and HasRunAtSublevel should not require OnceOnly
DescriptionWhen HasRun and HasRunAtSublevel are used, the "other script" in question needs to be marked OnceOnly to be considered finished.

The problem with OnceOnly is that it's absolute. If you die, that script will not replay.

Is it possible to change both of these conditions to test whether the script has run during the current playthrough?

An example of this is the collapsing bridge in the Level 095 tutorial. It won't collapse the 2nd time around unless Pierce's running across it is OnceOnly. But if that is OnceOnly, he won't be walked across the bridge the 2nd time and the player would collapse the bridge from the wrong side.
TagsNo tags attached.
Internal WeightFix Before Major Release

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Chris_McElligottPark

Jan 27, 2013 4:11 pm

administrator   ~0030304

This was fixed a week or so ago, with that RunOncePerSession or whatever it was called.

Issue History

Date Modified Username Field Change
Jan 12, 2013 7:30 pm GameMaker24 New Issue
Jan 12, 2013 7:30 pm GameMaker24 Status new => assigned
Jan 12, 2013 7:30 pm GameMaker24 Assigned To => Chris_McElligottPark
Jan 27, 2013 4:11 pm Chris_McElligottPark Note Added: 0030304
Jan 27, 2013 4:11 pm Chris_McElligottPark Status assigned => resolved
Jan 27, 2013 4:11 pm Chris_McElligottPark Resolution open => fixed