View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010324 | Valley 2 | Bug - Monster Behavior | Jan 10, 2013 1:20 am | Jan 21, 2013 7:17 pm | |
Reporter | Misery | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 0.712 | ||||
Summary | 0010324: Bosses can be cheesed to death in some rooms | ||||
Description | This one happens in any boss room with a high ceiling. The boss will walk towards me, but if he gets to that point in the room where the boss simply wont cross, he'll then rise upwards towards the ceiling, and just stay there, unless I specifically pass under him to the other side. The screenshot here shows this; the boss hangs at the top there, and I can step out quickly, fire a rocket or something upwards, and then step back into the safe zone. Repeating this will kill the boss without a fight. | ||||
Tags | No tags attached. | ||||
Internal Weight | Discussion Only | ||||
|
|
|
I'd also advocate starting the entrance to the boss room in the center, and/or widening the bosses' roam area. Attaching a screenshot of a guy who never stood a chance. He wouldn't advance past the part of the room that he's at in the image, and his projectile couldn't reach me from there. |
|
|
|
It seems like the boss will always fly up to the ceiling if the player goes to either door. Also, the waterfalls and blade traps in boss rooms are pretty annoying, especially since the boss shots go through the waterfalls. |
|
Is this still happening? |
|
yes |
|
If you could get me a save of the boss doing this, it would help me. |
|
|
|
attached save of the boss hiding in the top corner |
|
Thanks, he's definitely doing that for me in that save. |
|
Josh can you regenerate the boss room in the latest version? It should no longer have traps or waterfalls, or any way to particularly cheese the boss. That was fixed a few releases ago. If anyone has a room from 0.715 or greater where this is happening, that would be really useful; in that version I made updates that should have completely removed this sort of cheese. |
|
Chris, the attached save is from .716, and the boss definitely gets to the edge of the room, heads towards the top, and stays there for long periods of time. |
|
Okay, thanks. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 10, 2013 1:20 am | Misery | New Issue | |
Jan 10, 2013 1:20 am | Misery | File Added: BossCheese.png | |
Jan 15, 2013 7:59 pm | Itchykobu | Note Added: 0029796 | |
Jan 15, 2013 7:59 pm | Itchykobu | File Added: 2013-01-15_00001.jpg | |
Jan 15, 2013 9:10 pm | theqmann | Note Added: 0029799 | |
Jan 18, 2013 11:08 am | tigersfan | Note Added: 0029871 | |
Jan 18, 2013 11:08 am | tigersfan | Internal Weight | => Discussion Only |
Jan 18, 2013 11:08 am | tigersfan | Status | new => feedback |
Jan 18, 2013 1:47 pm | theqmann | Note Added: 0029919 | |
Jan 19, 2013 11:34 am | tigersfan | Note Added: 0029966 | |
Jan 19, 2013 11:54 pm | theqmann | File Added: Environ 8.zip | |
Jan 19, 2013 11:54 pm | theqmann | Note Added: 0029975 | |
Jan 21, 2013 12:47 pm | tigersfan | Note Added: 0030063 | |
Jan 21, 2013 12:48 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Jan 21, 2013 12:48 pm | tigersfan | Status | feedback => assigned |
Jan 21, 2013 7:05 pm | Chris_McElligottPark | Note Added: 0030077 | |
Jan 21, 2013 7:11 pm | tigersfan | Note Added: 0030079 | |
Jan 21, 2013 7:17 pm | Chris_McElligottPark | Note Added: 0030080 |