View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010248 | Valley 2 | Bug - Gameplay | Jan 4, 2013 5:13 pm | Jan 5, 2013 4:06 pm | |
Reporter | Smiling Spectre | Assigned To | |||
Status | closed | Resolution | no change required | ||
Product Version | 0.708 | ||||
Summary | 0010248: My first hit always twice as strong | ||||
Description | When I am damaging structure (i.e. box), my weapon always do full damage. But if I am targeting monster, only first hit of given weapon is at full, and every consequent only half of initial force. I.e. my light missile hit box for 60, rat - for 60 in first hit and for 30 every next one. Changing weapons on the same monster gives the same results: i.e. if I'll hit monster for 60 with missile, then hit the same monster with light flare - it will hit him for 100, and only if I'll hit him third time with the same flare - it will be 50. But if I'll start with flare, it will be 100 then 50 immediately. Is it works as intended? | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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This actually isn't a bug. Enemies get resistance against using the same attack in a row, this is to encourage the use of combos. It's mentioned somewhere obscure (I don't remember where off-hand), but this could use to be better documented/told in-game. |
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Oh, sorry, it works as intended, I just found this help section. :( |
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Yep, as intended. :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 4, 2013 5:13 pm | Smiling Spectre | New Issue | |
Jan 4, 2013 5:29 pm | madcow | Note Added: 0029547 | |
Jan 4, 2013 5:44 pm | Smiling Spectre | Note Added: 0029548 | |
Jan 4, 2013 5:44 pm | Smiling Spectre | Resolution | open => won't fix |
Jan 5, 2013 4:06 pm | tigersfan | Internal Weight | => New |
Jan 5, 2013 4:06 pm | tigersfan | Note Added: 0029586 | |
Jan 5, 2013 4:06 pm | tigersfan | Status | new => closed |
Jan 5, 2013 4:06 pm | tigersfan | Resolution | won't fix => no change required |